/*---------------------------------------------------------------------------- MCD-Y: higher-level objects for audio/graphics/interaction programming (sibling of MCD-X API) http://www.gewang.com/software/mcd-api/ Copyright (c) 2007-present Ge Wang All rights reserved. http://www.gewang.com/ Music, Computing, Design Group @ CCRMA, Stanford University http://ccrma.stanford.edu/groups/mcd/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 U.S.A. -----------------------------------------------------------------------------*/ //----------------------------------------------------------------------------- // name: y-waveform.h // desc: audio visualizations // // name: Ge Wang (ge@ccrma.stanford.edu) // date: spring 2013 //----------------------------------------------------------------------------- #ifndef __MCD_Y_WAVEFORM_H__ #define __MCD_Y_WAVEFORM_H__ #include "x-audio.h" #include "x-gfx.h" #include "y-entity.h" //----------------------------------------------------------------------------- // name: class YWaveform // desc: mono waveform visualization //----------------------------------------------------------------------------- class YWaveform : public YEntity { public: // constructor YWaveform(); // destructor ~YWaveform(); public: // initialize bool init( unsigned int numFrames ); // clean up void cleanup(); // set width void setWidth( GLfloat width ) { m_width = width; generate(); } // set height void setHeight( GLfloat height ) { m_height = height; generate(); } // get width GLfloat getWidth() const { return m_width; } // get height GLfloat getHeight() const { return m_height; } // fade void fade( GLfloat targetAlpha, GLfloat slew = 1 ) { if( slew <= 0 ) m_iAlpha.updateSet(targetAlpha); else m_iAlpha.update( targetAlpha, slew ); } public: // copy data to be visualized void set( const SAMPLE * monoBuffer, unsigned int numFrames ); public: // update void update( YTimeInterval dt ); // render void render(); protected: // generate vertices void generate(); protected: // buffer (mono) SAMPLE * m_buffer; // buffer size unsigned int m_numFrames; // vertex array XPoint2D * m_vertices; // width of waveform GLfloat m_width; // height of waveform GLfloat m_height; // for fading Vector3D m_iAlpha; }; #endif