#include "shatter.h" #include "game.h" #include #include #include void FMODERRCHECK(FMOD_RESULT result) { if (result != FMOD_OK) { printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result)); printf("continuing...\n"); //exit(-1); } } void ALPHA_HACK(double alpha) { GLfloat material_Ke[] = {0.0f, 0.0f, 0.0f, alpha}; glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material_Ke); } int main(int argc, char** argv) { srand(time(NULL)); Game::get_singleton().main_loop(); }