#pragma once #include "types.h" // frameworks and toolkits #include #include "st.h" #include "fmod.hpp" #include "fmod_errors.h" // c stuff #include #include // my classes class Actor; class AudioLoop; class BufferFish; class Camera; class DeathBall; class Game; class GravityBall; class TickTimer; struct FMOD_SOUND { AudioLoop* audio_loop; }; extern void FMODERRCHECK(FMOD_RESULT result); extern void ALPHA_HACK(double alpha);