Freestyle
Make musical choices as the deadline approaches you!
Core mechanics:
The duck swims around a maze-like river (remember Stanford's duck syndrome?)
Intersections are made of musical choices
The duck makes a turn to decide which musical element to add
The duck is chased by a rotating log that represents the “deadline”
When the log touches the duck, and deadline has arrived, and the game stops
Potential binary musical choices:
Simple vs compound meter
Melody notes
Scales: pentatonic, major, minor, jazz
Ex. choose 1 2 3 5 6 with random octaves
Key signatures: starting note, flat vs. sharp
Timbre / instrument
Chords
Potential distraction objects:
Netflix / YouTube / TikTok
Text / Messenger / Instagram
Video game (ex. Mario sounds)
Boba (slurping sounds)
Final Project Milestone #2
Final Project Milestone #1
Emily Kuo
November 25th, 2023
MUSIC 256A, Stanford University
Design Goals
Create a cohesive ear training game that is fun to play
Train players’ ears implicitly (prefer giving no instructions)
Connect musical ideas with abstract visuals (ex. use heights / colors to represent intervals)
Project Ideas
Tempo Run (inspired by Temple Run)
Goal: train players to hear fundamental musical concepts
Players need to quickly decide which path to take based on notes played
Higher pitch vs. lower pitch
Increasing jump vs. decreasing jump
Consonant intervals vs. dissonant intervals
Major chords vs. minor chords
Game mechanics: turn, tilt, jump, slide
Ex. play one note on the left channel and one note on the right channel, character should only turn towards the direction that plays the higher note
Ex. character should tilt towards the path that plays the same pitch as the previously played pitch
Ex. character should jump when the played notes jump up and slide when the played notes jump down
Game gets harder as time passes
Harmony Karaoke
Goal: train players to sing harmony
Use the player’s voice as the main input (pitch tracking example in Chuck)
Game levels
Match the pitch of a note
Match the pitches of an interval
Match the pitches of a melody
Match 3rds above a pitch
Match 3rds above a melody
Match 3rds below a pitch
Match 3rds below a melody
Sing harmony based on given chords
Use recognizable melodies / songs as examples
Develop two player mode if time allows (ie. let two players sing at the same time)
Dictate It!
Goal: train players to learn music dictation
Game levels
Choose the right melodic contour
Dictate melodic fragments (4-5 notes)
Play a chord progression to determine the key and then play the melody
Players click on objects that correspond to the right notes in order
Players have the option to replay the chord progression or the tonic
Dictate intervals played separately
Play two notes
Players choose the object that corresponds to the right interval type
Dictate triads / seventh chords
Maybe include all of these dictations in an open world?