Background:
An impulse can be approximated by a very short burst of sound, like that made by a cap gun. Ideally, the impulse should contain every frequency within the audible range, and at equal amplitudes. This condition can be though of as a sort of "control group", in the sense that we know exactly what defines the characteristics of the sound.
If we then use the impulse to excite an acoustic environment, the resulting sound is a detailed description of the Amplitude and Phase of all of the reflections imparted to the impulse by the room. In other words, the resulting sound provides a sort of temporal/spectral fingerprint of the room's reverberation.
Once the room's characteristics are captured as a wav file, we can use it to effect dry sounds by using the process of convolution - seen in HW #7.
Binaural recording is the process of placing very small microphones near - or within - the ear. Doing this allows the Head Related Transfer Function of the recordist to filter the ambient sound before it is recorded. The filtering is done by virtue of the fact that the head, shoulders, and ears obstruct - or otherwise change - the sound that reaches each microphone. Once recorded, binaural sounds can be listened to with headphones and give a very life-like reproduction of the spatial cues that originally exitesd.
|
|