// @title Binaural4.ck // @author Chris Chafe (cc@ccrma) // @desc Simulates the head being surrounded by 4 speakers and // delivers tailored signals to each ear, as if coming from // the speakers. // @note Plug headphones into dac.chan(1-2) and start it after // it's started, other shreds can send their signals to // Binaural.pssp[1-4] which are the "psuedo speakers" in quad // formation. Impulse responses were made from each speaker // to each ear using the nearfield quad setup in the CCRMA // ballroom with help from Jonathan Abel. // @version chuck-1.3.1.3 // @revision 2 // name:: Binaural4 // desc:: 4-channel binaural simulator public class Binaural4 { // number of synthesized point sources // which will be the number of speakers that produced impulse responses ["ch1", "ch2", "ch3", "ch4"] @=> string azims[]; ["e0"] @=> string elevs[]; azims.cap() * elevs.cap() => int nChans; // psuedo speakers static Gain @ pssp[nChans]; for (0 => int i; i < nChans; ++i) new Gain @=> pssp[i]; // function to convolve 1 input with 1 ear fun void mixEar(int chan, int e) { string ear; if (!e) "l" => ear; else "r" => ear; azims[chan%azims.cap()] + ear => string name; // impulse response location "/Users/ckaymaz/Desktop/music220a/hw2 /ir-ballroom-4ch /"+name+".wav" => string Yname; SndBuf Ybuf; Yname => Ybuf.read; Ybuf.gain(50.0); FFT X; Delay del; // patch input to fft if ((chan == 0) || (chan == 3)) { pssp[chan] => X => blackhole; } else { // compensate rear angles a bit with ITD and IID pssp[chan] => del => X => blackhole; 0.5::ms => dur ITD; 2.5 => float IID; if (chan == 1) { if (e == 0) del.delay(0::ms); else del.delay(ITD); if (e == 0) del.gain(IID); else del.gain(1.0/IID); } else { if (e == 0) del.delay(ITD); else del.delay(0::ms); if (e == 0) del.gain(1.0/IID); else del.gain(IID); } } // patch impulse response to fft Ybuf => FFT Y => blackhole; // patch output to dac IFFT ifft => dac.chan(e); // set FFT size 1024 => int FFT_SIZE; if (FFT_SIZE < (Ybuf.samples())) <<<"need longer fft ", FFT_SIZE, Ybuf.samples()>>>; FFT_SIZE => X.size => Y.size; // desired hop size FFT_SIZE / 4 => int HOP_SIZE; // set window and window size Windowing.hann(FFT_SIZE) => X.window; Windowing.rectangle(FFT_SIZE) => Y.window; Windowing.hann(FFT_SIZE) => ifft.window; // use this to hold contents complex Z[FFT_SIZE/2]; // feed impulse response into fft buffer Ybuf.samples()::samp + now => time ir; // zero pad while(now < ir) FFT_SIZE::samp => now; Ybuf =< Y =< blackhole; // take ir's fft Y.upchuck(); while(true) { // take incoming signal's fft X.upchuck(); // multiply for(0 => int i; i < X.size()/2; ++i) { //Math.sqrt((Y.cval(i)$polar).mag) * X.cval(i) => Z[i]; // ask about this? 2 * Y.cval(i) * X.cval(i) => Z[i]; } // take ifft ifft.transform( Z ); // advance time HOP_SIZE::samp => now; } } // mixing matrix 24x2 for (0 => int i; i < nChans; ++i) { spork ~ mixEar(i,0); spork ~ mixEar(i,1); } } // END OF CLASS: Binaural4