This video uses the visualizer plus a shader, the actual shader isn't currently embed in the unity proyect and it is just for narrative purposes. One of the most important things that I made was to use LineRenderer for the history, both waveform and spectrum and that made very easy to draw it. Also I kept the cube versions. I would love to add the time traveling shader in the unity program as part of the full experience. The shaders uses fft also but it was made in openGL (I need to port the code to unity shader).
while(!(Microphone ...)){}
that I would like to ask what does it mean... So I didn't understand the structure or meaning of that line and it didn't work neither. The picture on the left is my result in orange and blue.
Roll a ball is a beautiful tutorial to cover many of the main aspects of UNITY
while simple enough to be a first time Unity tutorial.
I know a bit about UNITY
but this version of the tutorial was great to see that now we have a new Input
system that is different from the classic one and I am curious to learn more about it.
I deployed for webGL and then I realized that my ball was not centered so
the offset to the camera is always to the left.
I was a little bit confused because of the email saying that the unity package does not
work so when I downloaded the package and tryed to make some sound (and nothing
happended) I read again all the emails. Then I just loaded the package from the asset
store and no sound...
I opened the Chunity folder and I saw the magic -voilĂ -, the problem was the StreamingAsset
folder that you should move to the top level but i was not doing it.
The rest was easy... (after spending 20 minutes asking myself: Why it does not sound?)
When I finally got Chunity working the rest of the tutorial was easy to follow and there
were no more problems from this moment on.