ORGANUM

Project directed by Chris Chafe and Gregory Niemeyer

CG Images by Gregory Niemeyer and Christine Liu
CGI Character Design by Lorenzo Wang
Story written by Gregory Niemeyer

Organum is a playground for changes, adaptations and evolutions of the human body. It started out as an animation for the LodeStar Planetarium in Albuquerque, NM and still remains to be rendered for full-dome projection. The current DVD version has been showed in theaters, galleries and concerts.

The music side of the project took off from an earlier (my first) video with music and goes farther in the direction of causing sound effects and music to be one and the same. Every sound is a result of movement in the animation. Every sound is also composed, so it's a two-way street.

The story is simple, the graphics are not... though I'd say it looks a bit '03 by now.

Working in a team that enjoys working together doesn't preclude that things can get out of hand. Evidence follows. After completing the film in November '03, the group at Berkeley expanded and went after an interactive design based on the same name. It premiers this week in SF (including a voice fest at the closing on April 23).

Other ways in which it's gotten carried away:

-- the materials of the animation are now a database for public consumption

-- my new quartert (vn,cl,vc,pn) Speed and Consensus premiers May 23, Wroclaw, Poland and involves the same motion synthesis only now it's being conducted and coordinated with instruments