// @class Smooth // @desc contral signal generator for smooth transition public class Smooth { // audio graph Step in => Gain out => blackhole; Gain fb => out; out => fb; // init: smoothing coefficient, default no smoothing 0.0 => float coef; initGains(); // initGains() fun void initGains() { in.gain(1.0 - coef); fb.gain(coef); } // setNext(): set target value fun void setNext(float value) { in.next(value); } // getLast(): return current interpolated value fun float getLast() { 1::samp => now; return out.last(); } // setExpo(): set smoothing directly from exponent fun void setExpo(float value) { value => coef; initGains(); } // setTimeConstant(): set smoothing duration fun void setTimeConstant(dur duration) { Math.exp(-1.0 / (duration / samp)) => coef; initGains(); } } // END OF CLASS: Smooth