README CHUCKUS Since the chuckus were not based on the sound output, I wanted to do some experimentation. I thought about the defining characteristics of a haiku, and to me it’s the symmetry and the three line, 5/7/5 format. I didn’t want to stick to the 5/7/5, especially since I wasn’t sure how to count the operators, but I wanted to keep the short-long-short aesthetic and have a visual symmetry to the program. The biggest thing that I struggled with was trying to have a working program that was within three lines and had a long second line. Too complex and I couldn’t keep it within three lines and too simple and the middle line became too short. Since these chuckus are purely visual, I decided to fill it with some code that really doesn’t do much, but helps create that symmetry. SOUND LOGO This program has several functions that make slightly different variations of sounds produced by stringed instruments and uses them to form the audio. This code starts with a ‘chaotic’ section with randomized plucked sounds that vary the parameters of pitch and length based on the example stifkarp.ck from the Chuck website. Then it uses functions to move linearly forward with the logo and calls the functions to create notes. To run this program, start the virtual machine and add this code as a shred. One problem I encountered was trying to use a loop to run for a certain amount of time in seconds, which I struggled with. Instead I used a for loop, but I hope to do something more linked to time in the future. I also have trouble with both the composition and coding components of computer music, so for now I’m trying to keep it simple and do some experimenting as I hope to get more advanced.