Origami Animal Parade :)






Video Link: https://youtu.be/ryqrM0x7EDA 


Production build: MacOS

Project file:Unity Zip

Build file:Build4.app.zip



Use your arrow keys to move around the black bar selector. To turn a tile on the grid on, press Enter. To turn a tile off, press Backspace. On an activated tile, you can change the pitch by pressing the alpha number keys 1-7, corresponding to different pitches for pitched instruments (and you get the added fun of color for un-pitched instruments!). 

Given the extremely limited time I had for finishing this project and how exhausted I was from things going sideways in my life at the time, I’m actually happy with what I was able to do! The suggestion of an animal parade reminded me of a cute cat marching band video ( https://www.youtube.com/watch?v=lAIGb1lfpBw ), which shaped the final instruments I chose for each voice. With the low-poly aesthetic that I had in place, it felt right to keep the colors simple and bright, and with the new inspiration, I wanted to keep it light and playful. Perhaps it errs on the side of feeling like a kid’s toy, but it made me smile when I played around with it, so I’m happy with that.


This final result was a huge pivot from my original idea, but I felt that it kept some of the game-like feeling with the selector. The elements are certainly in place to expand and reach my original idea if I had more time. One thing that I was in the process of adding, but simply did not have the time for, was a few fun “surprise” animals. When clicked, they would play a fun effect (i.e. a party horn, or a cheer). They would have been a nice touch! That being said, it was hard to mentally architect the data structures and how they connected for the sequencer. Making choices on how to best organize and store all the necessary information to be manipulated took up most of my time at the start, but once it was cemented, it gave me room to add features that fit that functionality. 


Thank you to Julia for all the help on this project and answering my questions! Here is a short list of the assets I used:

Fantasy Skybox: https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-free-18353