Reading Response #6

to Artful Design • Chapter 6: Game Design

2024.11.03

Music 256A / CS476a, Stanford University

   Given my experience as a game designer for a summer camp, Principle 6.4's emphasis on the aesthetics of games resonates differently for me. While I'm not an avid gamer, I've seen firsthand how important narrative and thematic aesthetics are in drawing participants into a game. In the summer camp setting, I designed games to captivate around a hundred students, and this required careful planning to make sure every element—from props to story flow—aligned with the game’s theme. This alignment was crucial in helping participants quickly connect with the story and feel part of the game's world.

   Narrative was especially important in my role as a designer. A strong narrative is the foundation that transforms a set of activities into an engaging experience. In camp, we found that students became much more invested when there was a story guiding the game, even if it was something simple. For instance, a storyline where participants had to "save" their camp from imaginary invaders added stakes and context to each game task, making the entire experience more immersive. When players know why they are completing tasks, it gives the game more depth and provides them with an emotional connection to the journey.

   The aesthetic details of the props and surroundings were also essential in building the atmosphere. Although I didn’t work with elaborate graphics or digital effects, choosing props and materials that fit the game’s theme made a noticeable difference. Whether it was using specific colors, costumes, or symbols, these choices helped participants quickly understand the game world and their role within it. This approach aligns with the concept of sensation in Principle 6.4, where the right sensory elements can make a game feel more tangible and memorable. We wanted the participants to feel as if they’d stepped into a different setting, and the aesthetics of every small detail made this shift possible.

   Though I don’t usually play games, my design experience helped me see the artful side of game creation—how games are about crafting an experience, not just achieving goals or passing time. My work was about making participants feel engaged and part of something bigger. This experience reminded me of the power of games to bring people together and create shared memories. The fellowship that Principle 6.4 discusses was evident as participants connected over challenges, laughed through the storyline, and ultimately felt part of a shared story.

   Reflecting on Principle 6.4, I realize that games, whether digital or live-action, require careful consideration of narrative and aesthetics to be effective. Even without flashy graphics or high budgets, a well-designed game can provide an impactful experience. It’s about guiding players through a story, helping them suspend disbelief, and creating moments they’ll remember.