AirHarp is the result of a weekend hacking session with a Leap Motion dev board. Leap Motion is a highly precise and responsive motion tracking device, making it a perfect tool for expressive musical interactions.
Rubbadub is a general purpose interpolating delay line with tempo sync, modulation, and a filter in the feedback line. It can be used as a dub delay, flanger, or chorus effect.
Smear is a granulation effect. It offers the basic parameters of sample-based granular synthesis, only the "sample" is a (maximum) one second buffer of incoming audio. Smear also has a feedback control which is the level of the granulated signal that is fed back into the buffer to be further granulated. Thus, as a multi-tap granular delay Smear produces interesting results on a variety of inputs.
CrazyVerb is my first ever reverb plug-in. It features an order 16 feedback delay network structure, continous control over diffusion, and indepenent controls for high and low frequency decay time. The graphical display shows the approximated impulse response spectrogram.
I am interested in the interaction with physical objects and the types of gestures these objects invite. In my experience, objects that possess external beauty generate a presence unto themselves, and thus influence the resulting musical interaction. With these criteria in mind, I created my custom instrument.
SoundPrism is a GLUT-based audio visializer. It shows spectrum, waterfall, scrolling waveform, and oscilloscope.
The Frankolin is an electric violin with 11 added sensors. All of these sensors are placed so as not to interfere with normal violin playing so that they can be used both passively for gesture capture or actively for musical parameter control.
A fun, inspiring, informative and (maybe) useful toy/instrument/artwork. While Insanic provides visual facilities for experimenting with various parameters of granular sound synthesis, it truly is intended as a meditative piece of generative art.
The Music Programming Toolkit, or "MusKit", aims to be both an SDK to enable audio software development in C++, as well as set of loosely coupled interfaces for signal processing. The vision behind MusKit is to provide a sandbox for people who want to implement DSP algorithms in C++ while also providing a lightweight, yet effective architecture for application design.
Mini Instrument
The Mini Instrument is an input device for musical performance based on the Arduino platform. The components were mounted on foamboard and wired on a perfboard suspended in parallel by the leads of the components. Pieces of foam were inserted between the foam faceplate and the perfbord to make the instrument more structurally solid. The perfbaord circuit was implemented using lots of thin jumper wire, and a ribbon cable was used to bring points to my breadboard on which the arduino was mounted.
Beat Thang Virtual
A product I worked on from July 2008 to September 2009 for Art & Logic. From the Beat Kangz Website: "The Ultimate beat production software for beginners and pros alike. Turn your MAC or PC into a Beat Thang."
DVZ Strings
A product I worked on from May 2006 to May 2008 for Audio Impressions. From the company's site: "DVZ refers to Audio Impressions' patented groundbreaking Divisi technology that gives you the real-world, real-time, section balances that previously have only been possible with live musicians."