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- Recall:
- Position
is eliminated from the simulation
- Position remains laid out from left to right
- Left- and right-going traveling waves must be summed to produce a
physical output
- Similar to ladder and lattice digital filters
Important point: Discrete time simulation is exact at the
sampling instants, to within the numerical precision of the samples
themselves.
To avoid aliasing associated with sampling,
- Require all initial waveshapes be bandlimited to
- Require all external driving signals be similarly bandlimited
- Avoid nonlinearities or keep them ``weak''
- Avoid time variation or keep it slow
- Use plenty of lowpass filtering with rapid high-frequency roll-off in
severely nonlinear and/or time-varying cases
- Prefer ``feed-forward'' over ``feed-back'' around nonlinearities when possible
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