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Artificial reverberation is an unusually interesting signal processing
problem:
- ``Obvious'' methods based on physical modeling or input-output
modeling are too expensive
- We do not perceive the full complexity of reverberation
- What is important perceptually?
- How can we simulate only what is audible?
Subsections
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Download Reverb.pdf
Download Reverb_2up.pdf
Download Reverb_4up.pdf