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Delay-Line Interpolation

When delay lines need to vary smoothly over time, some form of interpolation between samples is usually required to avoid ``zipper noise'' in the output signal as the delay length changes. There is a hefty literature on ``fractional delay'' in discrete-time systems, and the survey in [#!LaaksoB!#] is highly recommended.

This section will describe the most commonly used cases. Linear interpolation is perhaps most commonly used because it is very straightforward and inexpensive, and because it sounds very good when the signal bandwidth is small compared with half the sampling rate. For a delay line in a nearly lossless feedback loop, such as in a vibrating string simulation, allpass interpolation is usually a better choice since it costs the same as linear interpolation in the first-order case and has no gain distortion. (Feedback loops can be very sensitive to gain distortions.) Finally, in Appendix [*], some higher order interpolation schemes are outlined.



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``Time Varying Delay Effects'', by Julius O. Smith III and Nelson Lee,
REALSIMPLE Project — work supported by the Wallenberg Global Learning Network .
Released 2008-06-05 under the Creative Commons License (Attribution 2.5), by Julius O. Smith III and Nelson Lee
Center for Computer Research in Music and Acoustics (CCRMA),   Stanford University
CCRMA