//--just a long list of examples to try out
[001-single]
[002-multiple]
[003-multiple_wind]
[004-multiple_synth]
[005-multiple_synth]
[007-single-3d]
[008-multiple-3d]
[009-multiple-3d_synth]
[010-attraction]
[011-attraction2]
[012-attraction3]
[015-repulsive]
[016-repulsive2]
[020-friction]
[021-superfriction]
[022-viscosity]
[030-wave]
[031-wave_synth]
[032-wave_synth2]
[034-wave-system]
[035-wave-phase]
[036-wave-phase]
[040-pendulum]
[041-pendulum2]
[042-pendulum3]
[043-pendulum-render]
[044-pendulum-1d]
[045-pendulum4]
[050-boids]
[051-boids2]
[052-boids3]
[055-boids-ga_synth]
[060-angents-gol]
[061-angents-gol_synth]
[062-angents-fm_synth]
[063-angents-fm_synth]
[070-lsystem]
[080-function_plot]
[090-livecoding]
[091-livecoding-worlds]
[092-livecoding-worlds]
[100-particle-system]
[101-particle-system_synth]
[110-bounce_objects]
[120-collision_objects]
[121-collision_boids]
[122-collision_objects_synth]
[130-obstacle_rock]
[131-obstacle_rocks]
[132-obstacle_rocks_synth]
[140-mouse_listening_synth]
[150-track_synth]