//--just a long list of examples to try out


[001-single]

[002-multiple]

[003-multiple_wind]

[004-multiple_synth]

[005-multiple_synth]

[007-single-3d]

[008-multiple-3d]

[009-multiple-3d_synth]

[010-attraction]

[011-attraction2]

[012-attraction3]

[015-repulsive]

[016-repulsive2]

[020-friction]

[021-superfriction]

[022-viscosity]

[030-wave]

[031-wave_synth]

[032-wave_synth2]

[034-wave-system]

[035-wave-phase]

[036-wave-phase]

[040-pendulum]

[041-pendulum2]

[042-pendulum3]

[043-pendulum-render]

[044-pendulum-1d]

[045-pendulum4]

[050-boids]

[051-boids2]

[052-boids3]

[055-boids-ga_synth]

[060-angents-gol]

[061-angents-gol_synth]

[062-angents-fm_synth]

[063-angents-fm_synth]

[070-lsystem]

[080-function_plot]

[090-livecoding]

[091-livecoding-worlds]

[092-livecoding-worlds]

[100-particle-system]

[101-particle-system_synth]

[110-bounce_objects]

[120-collision_objects]

[121-collision_boids]

[122-collision_objects_synth]

[130-obstacle_rock]

[131-obstacle_rocks]

[132-obstacle_rocks_synth]

[140-mouse_listening_synth]

[150-track_synth]