Publications
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"maps and legends: FPS-Based Interfaces For Composition and Immersive Performance",
International Computer Music Conference, Copenhagen, Denmark, 2007.
Abstract
"Building Interactive Networked Musical Environments Using q3osc",
AES 35th International Conference: Audio for Games, London, UK, 2009.
Abstract
"Maps and Legends : Designing FPS-Based Interfaces for Multi-user Composition, Improvisation and Immersive Performance",
Lecture Notes in Computer Science - Computer Music Modeling and Retrieval. Sense of Sounds, vol. Volume 4969/2008, pp. 478-486, 2008.
Abstract
"Back To The Sea: A Software Realization of Dexter Morrill's "Sea Songs"",
International Computer Music Conference, Copenhagen, Denmark, 08/30/2007, 2009.
Abstract
"For Jean-Claude: [re]Presenting Duet for One Pianist",
International Computer Music Conference, Montreal, Canada, 08/2009.
Abstract
"Social Composition: Musical Data Systems for Expressive Mobile Music",
Leonardo Music Journal, vol. 21, 12/2011.
Abstract
"q3osc: or How I Learned To Stop Worrying and Love The Game",
International Computer Music Conference, Belfast, Ireland, 2008.
Abstract
"Discrete Time Emulation of the Leslie Speaker",
127th Audio Engineering Society Convention, New York, NY, USA, 10/2009.
Abstract
"Digital Waveguide Modeling and Simulation of Reed Woodwind Instruments",
Electrical Engineering, vol. Ph.D., no. STAN-M-72, Stanford, CA, Stanford University, 07/1991.
Learning About Harmony with Harmony Space: an Overview,
, Stanford, CA, CCRMA, 09/1994.
"Loudness-Based Display and Analysis Applied to Artificial Reverberation",
Proc. 2004 Int. Computer Music Conf., Miami, Florida: Computer Music Association, nov, 2004.
"Modeling High-Frequency Modes of Complex Resonators Using a Waveguide Mesh",
Proc. Int. Conf. Digital Audio Effects (DAFx-00), Verona, Italy, 2000.
"A Waveguide Mesh Model of High-Frequency Violin Body Resonances",
Proc. 2000 Int. Computer Music Conf., Berlin, aug, 2000.