Difference between revisions of "Workshop 2014"

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* Game Dev tools
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* Quick Introduction to PD:
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** http://msp.ucsd.edu/techniques/latest/book-html/node16.html
  
  
* Audio Tools (FREE)
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* Game Dev/Environments/Engines
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** Unreal Development Kit (UDK): https://www.unrealengine.com/products/udk/
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** Unreal 4 (NOT FREE): https://www.unrealengine.com/
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** Unity3D: http://unity3d.com/unity/download
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** Minecraft: https://minecraft.net/store
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*** Minecraft Forge: http://files.minecraftforge.net/
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* Audio Tools and libraries (FREE)
  
 
** Pure Data: http://puredata.info/downloads/pd-extended
 
** Pure Data: http://puredata.info/downloads/pd-extended
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** Supercollider: http://supercollider.sourceforge.net/
 
** Supercollider: http://supercollider.sourceforge.net/
 
** Audacity: http://audacity.sourceforge.net/
 
** Audacity: http://audacity.sourceforge.net/
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** libpd: http://libpd.cc/
  
  
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** Designing Sound (Andy Farnell): http://mitpress.mit.edu/books/designing-sound (NOT FREE)
 
** Designing Sound (Andy Farnell): http://mitpress.mit.edu/books/designing-sound (NOT FREE)
 
** Programming for Musicians and Digital Artists: http://www.manning.com/kapur/ (NOT FREE)
 
** Programming for Musicians and Digital Artists: http://www.manning.com/kapur/ (NOT FREE)
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* Of Interest...
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** FRACTOSC:  http://fractgame.com/news/127-fract-audio-tech-connecting-to-pure-data
  
  

Latest revision as of 15:06, 24 July 2014



  • Audio Tools and libraries (FREE)


  • Books and Resources


  • Of Interest...


UDKOSC: https://github.com/robertkhamilton/udkosc

OSCCraft: https://github.com/robertkhamilton/osccraft

q3osc: https://ccrma.stanford.edu/~rob/q3osc/