Difference between revisions of "Unreal"

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== Configuring UDK dev environment ==
 
== Configuring UDK dev environment ==
 
http://forecourse.com/unreal-tutorials/#UnrealScript%21
 
http://forecourse.com/unreal-tutorials/#UnrealScript%21
 +
 +
http://wiki.pixelminegames.com/index.php?title=Tools:nFringe
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http://forums.beyondunreal.com/showthread.php?p=2405761
 
http://forums.beyondunreal.com/showthread.php?p=2405761

Revision as of 18:51, 12 June 2010

It has begun...

6/1/2010

basic testing of Windows Oscpack dll writes message successfully over OSC from test app

__declspec(dllexport) double returnDouble(double a);
__declspec(dllexport) void sendOSCmessageTest();

Configuring UDK dev environment

http://forecourse.com/unreal-tutorials/#UnrealScript%21

http://wiki.pixelminegames.com/index.php?title=Tools:nFringe


http://forums.beyondunreal.com/showthread.php?p=2405761

Unreal Script calling Windows dll:

http://udn.epicgames.com/Three/DLLBind.html

OSC dlls:

http://www.frieder-weiss.de/OSC/OSC-DLL.htm

http://www.bespokesoftware.org/wordpress/?page_id=69

http://www.3dvia.com/forums/topic/opensoundcontrol-osc-bb-s-released-under-gpl/page/3

Windows OSC utilities:

http://www.frieder-weiss.de/OSC/

Creating Windows C++ dlls:

http://msdn.microsoft.com/en-us/library/1ez7dh12.aspx

http://www.tutorialspoint.com/dll/dll_writing.htm

UDK Tutorials (video):

http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=292838127fecccd8b151c72003546386

Windows VS2010 stuff:

http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa

http://social.msdn.microsoft.com/forums/en-US/vclanguage/thread/d8c0ba83-a619-443f-b194-20a1fbbf7bd7

http://msdn.microsoft.com/en-us/library/28d6s79h(VS.80).aspx

Linker Settings for VS2010 (necessary to compile):

http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa

http://www.gamedev.net/community/forums/topic.asp?topic_id=185053

(right-click project > Properties > Linker > Input > add to "Additional Dependencies" Ws2_32.lib;WINMM.lib; )