Difference between revisions of "UT3OSC"

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= Getting Started =
 
= Getting Started =
* Install July version of the UDK from: [[http://download.udk.com/UDKInstall-2010-07-BETA.exe July 2010 UDK Beta (777 MB .exe)]]
+
* Install July version of the UDK from: [http://download.udk.com/UDKInstall-2010-07-BETA.exe July 2010 UDK Beta (777 MB .exe)]
  
 
= Subversion Setup =
 
= Subversion Setup =

Revision as of 23:17, 1 August 2010

UT3OSC is an implementation of the Unreal3 engine built using the Unreal Development Kit(UDK) with an integrated OscPack Windows dll linked to custom UnrealScript classes. First implementation will be used for the 2010 September 7,8 performances of Tele-Harmonium and Perkussionista in Milano, Italy at the 2010 MiTo (Milano-Torino) Festival.


Currently, OSC output from game engine includes:

  • User XYZ coordinate data
  • fired projectile coordinate data
  • Static mesh objects XYZ coordinate data
  • Static mesh bump event
  • Static mesh takedamage event


Custom engine features include:

  • bouncing projectiles (customized OSCProj_ShockBall and OSCProj_LinkPlasma)
  • global projectile destructor exec command


Custom Classes and Files

UDK\UDK-2010-07\Binaries\Win32\UserCode

oscpack_1_0_2.dll

UDK\UDK-2010-07\UDKGame\Config

DefaultGame.ini
DefaultOSC.ini
DefaultUT3OSC.ini
DefaultEngine.ini

NOTE: Default .ini files generate UDK*.ini files when the engine runs.

UDK\UDK-2010-07\Development\Src\UT3OSC\Classes

ActorFactoryOSCInterpActor.uc
ActorFactoryOSCKActor.uc
ActorFactoryOSCKActorFromStatic.uc
ActorFactoryOSCStaticMeshActor.uc
DefaultGame_QT3OSC.ini
OSCInterpActor.uc
OSCKActor.uc
OSCKActorFromStatic.uc
OSCParams.uc
OSCPawn.uc
OSCPlayerController.uc
OSCPlayerControllerDLL.uc
OSCProj_LinkPlasma.uc
OSCProj_ShockBall.uc
OSCStaticMeshActor.uc
OSCWeap_LinkGun.uc
OSCWeap_ShockRifle.uc
OSCWorldInfo.uc
ut3osc.uc

Getting Started

Subversion Setup

Copy UT3OSC data into the Src dir:

cd D:/UDK/UDK-2010-07/Development/Src

svn checkout svn+ssh://rob@ccrma-gate.stanford.edu/user/r/rob/data/mvw/svn/udkosc/UDK/UDK-2010-07/Development/Src/UT3OSC ./UT3OSC/

Checkout oscpack dll:

cd D:/UDK/UDK-2010-07/Binaries/Win32/UserCode

svn checkout svn+ssh://rob@ccrma-gate.stanford.edu/user/r/rob/data/mvw/svn/udkosc/UDK/UDK-2010-07/Binaries/Win32/UserCode .

Checkout ini files:

cd D:/UDK/UDK-2010-07/UDKGame/Config

svn checkout svn+ssh://rob@ccrma-gate.stanford.edu/user/r/rob/data/mvw/svn/udkosc/UDK/UDK-2010-07/UDKGame/Config .

Timeline

8/01/2010

Checked in modifications to July UDK to svn at ccrma. Note only modified files/custom files were checked in, including the source for the oscpack windows dll, and these should be checked out into a 2010-07 install of the UDK.

7/31/2010

OSCInterpActor class

- outputs position data on move, bump and damage as well
- Kismet script tested successfully to spit out position data while object moves

7/27/2010

- Moved to July UDK

Current Feature List

- OSC dll in place
- Tracking XYZ data in customized player controller sending OSC data
- Bouncing Projectiles
- Tracking projectile XYZ data sending OSC data
- customized Actor class for OSC on bump and touch events (not tested yet)

6/13/2010

First Words: ?game=UT3OSC.UT3OSC needs to be passed in "Extra Options" in Unreal FrontEnd

OSC message is being sent from Terminal on typing "Test1"

- first impressions are that it's a bit slow... lag/latency maybe UnrealScript?


[COMMANDLET 'UDK.exe make -full' STARTED IN ] June 13, 12:23 AM

Init: Version: 6522
Init: Epic Internal: 0
Init: Compiled (32-bit): Apr  9 2010 12:14:06
Init: Command line:  -full -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngineUDK.ini
Init: Base directory: C:\UDK\UDK-2010-04\Binaries\Win32\
Init: Character set: Unicode
Log: Executing Class UnrealEd.MakeCommandlet
--------------------Core - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Core.u'
--------------------Engine - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Engine.u'
--------------------GameFramework - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\GameFramework.u'
--------------------UnrealEd - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealEd.u'
--------------------IpDrv - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\IpDrv.u'
--------------------OnlineSubsystemPC - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\OnlineSubsystemPC.u'
--------------------UDKBase - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UDKBase.u'
--------------------UTEditor - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTEditor.u'
--------------------UTGame - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGame.u'
--------------------UTGameContent - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGameContent.u'
--------------------UnrealOsc - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealOsc.u'

Success - 0 error(s), 0 warning(s)
Execution of commandlet took:  22.67 seconds 

[COMMANDLET 'UDK.exe make -full' SUCCEEDED] June 13, 12:23 AM

6/1/2010

basic testing of Windows Oscpack dll writes message successfully over OSC from test app

__declspec(dllexport) double returnDouble(double a);
__declspec(dllexport) void sendOSCmessageTest();

random notes

Shortcuts

Link to Disable Windows key:

http://support.microsoft.com/?id=216893
Hide HUD and Weapon: togglescreenshotmode
http://udn.epicgames.com/Three/CharactersTechnicalGuide.html#Inventory and Weapons: WeaponFired [weapon] [bViaReplication] [hitLocation]
http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator
default gravity (game specific) - set in defaultgame.ini
Default value: -520.0
ProjectileList http://wiki.beyondunreal.com/UE3:WorldInfo_internal_variables_(UDK)

Moving to July UDK

Add UT3OSC references to UDKGame\Config\DefaultGame.ini

[Engine.GameInfo]
DefaultGame=UT3OSC.UT3OSC
DefaultServerGame=UT3OSC.UT3OSC
PlayerControllerClassName=UT3OSC.OSCPlayerControllerDll
DefaultGameType="UT3OSC.UT3OSC";


Add ModEditPackages line to section in UDKGame\Config\DefaultEngineUDK.ini

[UnrealEd.EditorEngine]
+EditPackages=UTGame
+EditPackages=UTGameContent
+EditPackages=CastleGame
ModEditPackages=UT3OSC

Exposed OSC Methods

sendOSCPlayerState(PlayerStateStruct)
- OSCPawn::Tick

- PlayerName (string)
- Location X (float)
- Location Y (float)
- Location Z (float)
- Crouch     (bool)

sendOSCpointClick(PointClickStruct)

- TraceHit                 (string)
- TraceHit_class           (string)
- TraceHit_class_outerName (string)
- Location X               (float)
- Location Y               (float)
- Location Z               (float)
- HitInfo_material         (string)
- HitInfo_physmaterial     (string)
- HitInfo_hitcomponent     (string)

DLL Binding

"A single UnrealScript class can bind to only a single DLL. The DLL to bind to is specified with the DLLBind directive, and the DLL name to bind to is specified in parentheses. Do not include a path or .DLL extension. DLLs can only be loaded from the Binaries\Win32\UserCode folder."
- http://udn.epicgames.com/Three/DLLBind.html

Network Latency overview from Valve

http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Scripting

http://okita.com/alex/?page_id=474

http://okita.com/alex/?p=444

http://forums.epicgames.com/showthread.php?t=736141

http://forums.epicgames.com/forumdisplay.php?f=367&order=desc&page=19

UDK dev environment

http://udn.epicgames.com/Three/ExecFunctions.html#Debugging

http://forecourse.com/unreal-tutorials/

http://forecourse.com/unreal-tutorials/#UnrealScript%21

http://wiki.pixelminegames.com/index.php?title=Tools:nFringe


http://forums.epicgames.com/showthread.php?t=722792

http://forums.beyondunreal.com/showthread.php?p=2405761

Overview:

http://www.theballthegame.com/tutorialudk.htm

http://www.hourences.com/book/tutorialsindex.htm

Adding Classes to World Editor:

http://forums.epicgames.com/showthread.php?t=715530

Weapon Modding:

http://forums.epicgames.com/showthread.php?t=716665

http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html

http://forums.epicgames.com/showthread.php?t=708422

Unreal Script calling Windows dll:

http://udn.epicgames.com/Three/DLLBind.html

OSC dlls:

http://www.frieder-weiss.de/OSC/OSC-DLL.htm

http://www.bespokesoftware.org/wordpress/?page_id=69

http://www.3dvia.com/forums/topic/opensoundcontrol-osc-bb-s-released-under-gpl/page/3

Windows OSC utilities:

http://www.frieder-weiss.de/OSC/

Creating Windows C++ dlls:

http://msdn.microsoft.com/en-us/library/1ez7dh12.aspx

http://www.tutorialspoint.com/dll/dll_writing.htm

UDK Tutorials (video):

http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=292838127fecccd8b151c72003546386

http://utmapping.wikidot.com/how-to-build-a-simple-cube-map

Basic Level Building Tutorials:

Windows VS2010 stuff:

http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa

http://social.msdn.microsoft.com/forums/en-US/vclanguage/thread/d8c0ba83-a619-443f-b194-20a1fbbf7bd7

http://msdn.microsoft.com/en-us/library/28d6s79h(VS.80).aspx

Linker Settings for VS2010 (necessary to compile):

http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa

http://www.gamedev.net/community/forums/topic.asp?topic_id=185053

(right-click project > Properties > Linker > Input > add to "Additional Dependencies" Ws2_32.lib;WINMM.lib; )