Difference between revisions of "UDKOSC Camera Modes"

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   2:  locks X and Y of the Camera's Location and sets Rotation to follow player
 
   2:  locks X and Y of the Camera's Location and sets Rotation to follow player
 
   3:  locks X,Y and Z Location and sets Rotation to follow player
 
   3:  locks X,Y and Z Location and sets Rotation to follow player
 +
 +
  P:  takes a 'tiledshot' screen cap

Latest revision as of 16:46, 13 June 2013

setUDKOSCCameraMode

int:  toggles between static and dynamic cameras
  0:  sets back to mouse-controlled 3D rotating camera facing player and following Location
  1:  locks X,Y and Z Location and Rotation into a totally-static camera shot
  2:  locks X and Y of the Camera's Location and sets Rotation to follow player
  3:  locks X,Y and Z Location and sets Rotation to follow player
  P:  takes a 'tiledshot' screen cap