Difference between revisions of "SuperCollider"

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And start the server with:
 
And start the server with:
 
<pre>Server.default = s = Server.local.boot;</pre>
 
<pre>Server.default = s = Server.local.boot;</pre>
 +
 +
 +
Try this to play a sine wave and see it (scope):
 +
<pre>{SinOsc.ar(freq: 400, mul: 0.5)}.play</pre>
  
  
 
[[Category: CCRMA User Guide]]
 
[[Category: CCRMA User Guide]]

Revision as of 18:33, 27 May 2011

How to make SuperCollider go "beep":

http://ccrma.stanford.edu/planetccrma/software/supercollider-en/index.html


SuperCollider basic tutorial:

https://ccrma.stanford.edu/courses/tu/cm2008/topics/supercollider_tutorials/tutorial01.sc

https://ccrma.stanford.edu/courses/tu/cm2008/topics/supercollider_tutorials/tutorial02.sc

https://ccrma.stanford.edu/courses/tu/cm2008/topics/supercollider_tutorials/tutorial03.sc


Joshua Parmenter's Summer Course:

http://www2.realizedsound.net/josh/SuperCollider.html [not working?]


Once emacs is on, start SwingOSC with:

g = SwingOSC.default.boot;


And start the server with:

Server.default = s = Server.local.boot;


Try this to play a sine wave and see it (scope):

{SinOsc.ar(freq: 400, mul: 0.5)}.play