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Name: SoundCaster


 1. Mic
 2. Staff
      - Accelerometer
      - Measure tilt angle, which then can be mapped to quantized region in space -> speaker fader
      - wood (plastic for prototype?)
 3. Panning
       - Stereo setup


 1. Looper
     - Voice sample effects: reversal, amplitude modulation, formant filtering...
 2. Sound spatialization
     - Sample selection and spatial control
     - Spatial quantization for region mapping to speakers
 3. Buttons for control selection
 4. Stomp for effects (massive reverb for instance) - piezo? 
     - Rubber cap at bottom of staff
 5. Gyroscope


 1. Hand gestures for extra effects (i.e. distortion, extremely gestural distance control)	
 2. Accelerometer tornado effects
 3. More speakers
 4. Pressure sensors / soft pots - used in conjunction with original pitch to pitch shift


 1. Get mic (build or buy)
 2. Makeshift staff (i.e. 2x4, PVC pipe, broom handle, etc.)
 3. Tinker with sensors duct-taped to staff to achieve sound design
 4. Create sound design (PD): panning

project reference