Difference between revisions of "Soundcaster"

From CCRMA Wiki
Jump to: navigation, search
(Created page with '[http://indebtfatshortbadteeth.files.wordpress.com/2012/04/you-shall-not-pass1.jpg] This page under construction. Thanks!')
 
Line 1: Line 1:
 
[http://indebtfatshortbadteeth.files.wordpress.com/2012/04/you-shall-not-pass1.jpg]
 
[http://indebtfatshortbadteeth.files.wordpress.com/2012/04/you-shall-not-pass1.jpg]
  
 +
Name:
 +
SoundCaster
 +
 +
NEED:
 +
1. Mic
 +
2. Staff
 +
      - Accelerometer
 +
      - Measure tilt angle, which then can be mapped to quantized region in space -> speaker fader
 +
      - Pressure sensors / soft pots - used in conjunction with original pitch to pitch shift
 +
      - wood (plastic for prototype?)
 +
3. Panning
 +
        - Stereo setup
 +
- Accelerometer
  
This page under construction.
+
WANT:
 +
1. Looper
 +
      - Voice sample effects: reversal, amplitude modulation, formant filtering...
 +
2. Sound spatialization
 +
      - Sample selection and spatial control
 +
      - Spatial quantization for region mapping to speakers
 +
3. Buttons for control selection
 +
4. Stomp for effects (massive reverb for instance) - piezo?
 +
      - rubber cap at bottom of staff
  
 
+
NICE TO HAVE:
Thanks!
+
1. Hand gestures for extra effects (i.e. distortion, extremely gestural distance control)
 +
2. Accelerometer tornado effects
 +
3. More speakers
 +
4. Gyroscope

Revision as of 17:40, 1 November 2013

[1]

Name: SoundCaster

NEED: 1. Mic 2. Staff

      - Accelerometer
      - Measure tilt angle, which then can be mapped to quantized region in space -> speaker fader
      - Pressure sensors / soft pots - used in conjunction with original pitch to pitch shift
      - wood (plastic for prototype?)

3. Panning

       - Stereo setup

- Accelerometer

WANT: 1. Looper

     - Voice sample effects: reversal, amplitude modulation, formant filtering...

2. Sound spatialization

     - Sample selection and spatial control
     - Spatial quantization for region mapping to speakers

3. Buttons for control selection 4. Stomp for effects (massive reverb for instance) - piezo?

     - rubber cap at bottom of staff

NICE TO HAVE: 1. Hand gestures for extra effects (i.e. distortion, extremely gestural distance control) 2. Accelerometer tornado effects 3. More speakers 4. Gyroscope