Sound Synthesis With Max Or Pd

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Revision as of 18:29, 16 September 2009 by Eberdahl (Talk | contribs)

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We demonstrate sound synthesis using a series of patches.

  • If you are using Pd, save the series of patches for Pd to your computer and uncompress them.
  • If you are using Max/MSP, save the series of patches for Max to your computer and uncompress them.
  • Start up either Pd or Max/MSP.
  • Read and try the patches.
  • Look through further example patches: In Pd, the examples can be found in the 'Help' Menu. In Max/MSP, see the Max Tutorials and MSP Tutorials in the Help menu.
  • Look at the links for Pd and Max/MSP on the PID Links page.


You might like to experiment with a collection of STK Physical and FM synthesis objects. To make them available in Pd, you will need to install Stk2pd; however, it is currently compiled only for OS X and Linux. Or to make them available in Max/MSP, you will need to install PeRColate.

The names of the STK objects are as follows:

  • BandedWG~
  • BeeThree~ (See note)
  • BlowBottle~
  • BlowHole~
  • Bowed~
  • Brass~
  • Clarinet~
  • Flute~
  • FMVoices~ (See note)
  • HevyMetl~ (See note)
  • Mandolin~ (See note)
  • ModalBar~
  • Moog~ (See note)
  • PercFlut~
  • Plucked~
  • Resonate~
  • Rhodey~ (See note)
  • Saxofony~
  • Shakers~
  • Simple~ (See note)
  • Sitar~
  • StifKarp~
  • TubeBell~ (See note)
  • VoicForm~ (See note)
  • Whistle~
  • Wurley~ (See note)

Note: At one point the noted objects did not work on Pd for the Mac, but I believe that this problem relating to the path to rawwaves has been solved.

PID 2009