Sound Synthesis With Max Or Pd

From CCRMA Wiki
Revision as of 00:47, 19 June 2009 by Eberdahl (Talk | contribs) (STK)

Jump to: navigation, search

We demonstrate sound synthesis using a series of patches.

  • If you are using Max, save the series of patches for Max max_lecture.tar.gz to your computer and uncompress them.
  • If you are using Pd, save the series of patches for Pd pd_lecture.tar.gz to your computer and uncompress them.
  • Start up either Max or Pd.
  • Read and try the patches.
  • Look through further example patches: In Max, the examples can be found in the examples subfolder of the Max main directory. In Pd, the examples can be found in the 'Help' Menu.
  • Look at the links for Max and Pd on the PID Links page.

STK

You might like to experiment with a collection of STK Physical and FM synthesis objects. To make them available in Max/MSP, you will need to install PeRColate. Or to make them available in Pd, you will need to install Stk2pd; however, it is currently compiled only for OS X and Linux.

The names of the STK objects are as follows:

  • BandedWG~
  • BeeThree~ (See note)
  • BlowBottle~
  • BlowHole~
  • Bowed~
  • Brass~
  • Clarinet~
  • Flute~
  • FMVoices~ (See note)
  • HevyMetl~ (See note)
  • Mandolin~ (See note)
  • ModalBar~
  • Moog~ (See note)
  • PercFlut~
  • Plucked~
  • Resonate~
  • Rhodey~ (See note)
  • Saxofony~
  • Shakers~
  • Simple~ (See note)
  • Sitar~
  • StifKarp~
  • TubeBell~ (See note)
  • VoicForm~ (See note)
  • Whistle~
  • Wurley~ (See note)

Note: At one point the noted objects did not work on Mac, but I believe that the problem has been solved.

PID 2009