Sound Synthesis With Max Or Pd

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Revision as of 23:41, 18 June 2009 by Eberdahl (Talk | contribs)

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Sound synthesis is demonstrated using a series of patches.

  • If you are using Pd, save the series of patches for Pd pd_lecture.tar.gz to your computer and uncompress them.
  • Start up either Max or Pd.
  • Read and try the patches.
  • Look through the Pd Examples from the 'Help' Menu.
  • Look at the links for Max/MSP and Pd on the [1] page.


You might like to experiment with a collection of STK Physical and FM synthesis objects. To make them available in Max/MSP, you will need to install PeRColate. Or to make them available in Pd, you will need to install Stk2pd; however, it is currently compiled only for OS X and Linux.

The names of the STK objects are as follows:

  • BandedWG~
  • BeeThree~ (may not work on Mac)
  • BlowBottle~
  • BlowHole~
  • Bowed~
  • Brass~
  • Clarinet~
  • Flute~
  • FMVoices~ (may not work on Mac)
  • HevyMetl~ (may not work on Mac)
  • Mandolin~ (may not work on Mac)
  • ModalBar~
  • Moog~ (may not work on Mac)
  • PercFlut~
  • Plucked~
  • Resonate~
  • Rhodey~ (may not work on Mac)
  • Saxofony~
  • Shakers~
  • Simple~ (may not work on Mac)
  • Sitar~
  • StifKarp~
  • TubeBell~ (may not work on Mac)
  • VoicForm~ (may not work on Mac)
  • Whistle~
  • Wurley~ (may not work on Mac)
PID 2009