Sound Synthesis With Max Or Pd

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Revision as of 23:23, 18 June 2009 by Eberdahl (Talk | contribs)
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This introduction to Pd is in the form of a series of Pd patches.

  • Save the lecture (a series of Pd patches archived here: pd_lecture.tar.gz) in your personal directory (in our examples the '~/clarence' directory): OS X might automatically save it to your Desktop. So, you may have to move it first to '~/clarence'
    • Extract files like this:
             ~> mv ~/Desktop/pd_lecture.tar.gz ~/clarence
             ~> cd ~/clarence
    ~/clarence> tar xzf pd_lecture.tar.gz
  • Start Pd by clicking on the Pd icon on the Dock.
  • Read and try the patches.
  • Look through the Pd Examples from the 'Help' Menu.


You might like to experiment with a collection of STK Physical and FM synthesis objects. To make them available in Max/MSP, you will need to install PeRColate.


The names of the objects are as follows:

  • BandedWG~
  • BeeThree~ (may not work on Mac)
  • BlowBottle~
  • BlowHole~
  • Bowed~
  • Brass~
  • Clarinet~
  • Flute~
  • FMVoices~ (may not work on Mac)
  • HevyMetl~ (may not work on Mac)
  • Mandolin~ (may not work on Mac)
  • ModalBar~
  • Moog~ (may not work on Mac)
  • PercFlut~
  • Plucked~
  • Resonate~
  • Rhodey~ (may not work on Mac)
  • Saxofony~
  • Shakers~
  • Simple~ (may not work on Mac)
  • Sitar~
  • StifKarp~
  • TubeBell~ (may not work on Mac)
  • VoicForm~ (may not work on Mac)
  • Whistle~
  • Wurley~ (may not work on Mac)

Links:

PID 2009
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