Difference between revisions of "Skeletal Mesh Controllers"

From CCRMA Wiki
Jump to: navigation, search
m
m
Line 1: Line 1:
 
Skeletal Controllers:
 
Skeletal Controllers:
 
+
 
 
  http://udn.epicgames.com/Three/UsingSkeletalControllers.html
 
  http://udn.epicgames.com/Three/UsingSkeletalControllers.html
  
 
XBox Mapping:
 
XBox Mapping:
 
+
 
  http://www.moug-portfolio.info/udk-input-commands/
 
  http://www.moug-portfolio.info/udk-input-commands/
 +
 +
Inverse Kinematics:
 +
 +
http://www.3dkingdoms.com/ik.htm
 +
http://www.unrealengine.com/en/features/animation/
 +
http://wiki.beyondunreal.com/UE3:SkelControl_CCD_IK_(UDK)
 +
http://udn.epicgames.com/Three/UsingSkeletalControllers.html#SkelControl properties
 +
SkelControl_CCDIK
 +
 +
State Stacking:
 +
 +
http://udn.epicgames.com/Three/UnrealScriptStates.html#State Stacking
 +
http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html

Revision as of 21:13, 22 August 2013

Skeletal Controllers:

http://udn.epicgames.com/Three/UsingSkeletalControllers.html

XBox Mapping:

http://www.moug-portfolio.info/udk-input-commands/

Inverse Kinematics:

http://www.3dkingdoms.com/ik.htm
http://www.unrealengine.com/en/features/animation/
http://wiki.beyondunreal.com/UE3:SkelControl_CCD_IK_(UDK)
http://udn.epicgames.com/Three/UsingSkeletalControllers.html#SkelControl properties
SkelControl_CCDIK

State Stacking:

http://udn.epicgames.com/Three/UnrealScriptStates.html#State Stacking
http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html