Difference between revisions of "Skeletal Mesh Controllers"

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  http://udn.epicgames.com/Three/UnrealScriptStates.html#State Stacking
 
  http://udn.epicgames.com/Three/UnrealScriptStates.html#State Stacking
 
  http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html
 
  http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html
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 +
Value Scaling:
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http://stackoverflow.com/questions/5294955/how-to-scale-down-a-range-of-numbers-with-a-known-min-and-max-value

Latest revision as of 21:13, 22 August 2013

Skeletal Controllers:

http://udn.epicgames.com/Three/UsingSkeletalControllers.html

XBox Mapping:

http://www.moug-portfolio.info/udk-input-commands/

Inverse Kinematics:

http://www.3dkingdoms.com/ik.htm
http://www.unrealengine.com/en/features/animation/
http://wiki.beyondunreal.com/UE3:SkelControl_CCD_IK_(UDK)
http://udn.epicgames.com/Three/UsingSkeletalControllers.html#SkelControl properties
SkelControl_CCDIK

State Stacking:

http://udn.epicgames.com/Three/UnrealScriptStates.html#State Stacking
http://drzovil.blogspot.com/2010/07/tutorial-how-do-states-work-in.html

Value Scaling:

http://stackoverflow.com/questions/5294955/how-to-scale-down-a-range-of-numbers-with-a-known-min-and-max-value