Difference between revisions of "Scripting UDKOSC Gestures"

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PLAYING A RECORDED SCRIPT:
 
PLAYING A RECORDED SCRIPT:
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Use the OSCControl.rb to play a control script:
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ruby ./osccontrol.rb 10.0.1.101 7001 ./study/01_pawn_runjump.oc
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NOTE: UDKOSC uses port 7001 as it's OSC input port.
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PLAYING RECORDED OSC OUTPUT:
  
 
  Use the OSCPlayer.rb ruby script to play recorded .yml data files:
 
  Use the OSCPlayer.rb ruby script to play recorded .yml data files:

Latest revision as of 15:51, 5 November 2013

PLAYING A RECORDED SCRIPT:

Use the OSCControl.rb to play a control script:

ruby ./osccontrol.rb 10.0.1.101 7001 ./study/01_pawn_runjump.oc
NOTE: UDKOSC uses port 7001 as it's OSC input port.


PLAYING RECORDED OSC OUTPUT:

Use the OSCPlayer.rb ruby script to play recorded .yml data files:

$ruby ./oscplayer.rb [target-ip] [target-port] < [filename.yml]


In UDKOSC command prompt:

oscstartinput
oscmove


OscSetFollowLockCamera:    Camera moves absolute X,Y,Z from OSC but targets pawn 
OscSetFollowCamera:        Camera moves X,Y,Z relative to pawn from OSC but targets pawn 


In Ruby:

C:\Users\Rob\data\github\udkosc\Scripts>ruby osccontrol.rb localhost 7001 ./data/pawn_circle.oc

pawn_circle.oc
pawn_runjump.oc
camera_setup.oc

Original example code:

http://pastie.org/4212194