Q3osc: works

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Revision as of 22:42, 11 May 2008 by Rob (Talk | contribs) (Instructions)

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q3osc is a heavily modified version of the ioquake3 gaming engine featuring an integrated oscpack implementation of Open Sound Control for bi-directional communication between a game server and a multi-channel ChucK audio server. By leveraging ioquake3’s robust physics engine and multiplayer network code with oscpack’s fully-featured OSC specification, game clients and previously unintelligent in-game weapon projectiles can be repurposed as behavior-driven independent OSC-emitting virtual sound-sources spatialized within a multi-channel audio environment for real-time networked performance.


Quintet: 5 for 4

Quintet: 5 for 4 is an improvisatory etude written for the Stanford Laptop Orchestra using q3osc and ChucK.


Files

q3osc Installer: [q3osc.zip]

Quintet ChucK script: [quintet.ck]

Instructions

TO LAUNCH:

Type "q3osc" to launch bash script in /Users/slork/slork/scripts/

	"q3osc <user-number> <sounding-radius> <host-ip>"

e.g.:
 
 	shabushabu:~ slork$ q3osc 3 900 10.0.1.189
 
 		- calls "chuck -c8 /Users/slork/slork/users/rob/q3osc/quintet.ck:3:900
 		- launches /Applications/OpenArena and connects to ip address 10.0.1.189 on default port 27660
 		- exec's a specific config file for each performer based on their user number:
 			1:	pspeed.cfg
 			2:	gspeed.cfg
 			3:	hspeed.cfg
 			4:	gravity.cfg
 
 example call: /Applications/OpenArena.app/Contents/MacOS/ioquake3.ub connect 10.0.1.189:27660