Q3osc: works
q3osc is a heavily modified version of the ioquake3 gaming engine featuring an integrated oscpack implementation of Open Sound Control for bi-directional communication between a game server and a multi-channel ChucK audio server. By leveraging ioquake3’s robust physics engine and multiplayer network code with oscpack’s fully-featured OSC specification, game clients and previously unintelligent in-game weapon projectiles can be repurposed as behavior-driven independent OSC-emitting virtual sound-sources spatialized within a multi-channel audio environment for real-time networked performance.
Quintet: 5 for 4
Quintet: 5 for 4 is an improvisatory etude written for the Stanford Laptop Orchestra using q3osc and ChucK.
Files
q3osc Installer: [q3osc.zip]
Quintet ChucK script: [quintet.ck]
Instructions
TO LAUNCH: Type "q3osc" to launch bash script in /Users/slork/slork/scripts/ "q3osc <user-number> <sounding-radius> <host-ip>" e.g.: shabushabu:~ slork$ q3osc 3 900 10.0.1.189 - calls "chuck -c8 /Users/slork/slork/users/rob/q3osc/quintet.ck:3:900 - launches /Applications/OpenArena and connects to ip address 10.0.1.189 on default port 27660 - exec's a specific config file for each performer based on their user number: 1: pspeed.cfg 2: gspeed.cfg 3: hspeed.cfg 4: gravity.cfg example call: /Applications/OpenArena.app/Contents/MacOS/ioquake3.ub connect 10.0.1.189:27660