Difference between revisions of "Q3osc"

From CCRMA Wiki
Jump to: navigation, search
Line 4: Line 4:
[http://www.audiomulch.com/~rossb/code/oscpack/ oscpack]//
[http://www.audiomulch.com/~rossb/code/oscpack/ oscpack]<br>
[http://www.selectparks.net/archive/q3apd.htm q3apd]//
[http://www.selectparks.net/archive/q3apd.htm q3apd]<br>
[http://ccrma/stanford.edu/~rob/220c original project page]
[http://ccrma/stanford.edu/~rob/220c original project page]

Revision as of 16:55, 27 December 2007


q3osc is an attempt to update the manner in which the quake3 gaming engine can be used to export player locations and entity actions outside of the q3 server via OSC. While q3osc is working from a fresh ioquake3 codebase, the inspiration came from pix + delire's excellent q3apd project, which unfortunately makes use of the string-based FUDI protocol instead of a more flexible proper OSC protocol.


original project page

current status


uber-beta floundering; while test .cpp classes are compiling correctly, something is going screwy in the linking process, which causes qagamei386.so to fail on the foo method call (see below)

Loading dll file qagame.
Sys_LoadDll(/user/r/rob/data/q3/dev/ccrma-kdevelop/build/release-linux-i386/ccrma/qagamei386.so) failed:
"Failed loading /user/r/rob/data/q3/dev/ccrma-kdevelop/build/release-linux-i386/ccrma/qagamei386.so:   
/user/r/rob/data/q3/dev/ccrma-kdevelop/build/release-linux-i386/ccrma/qagamei386.so: undefined symbol: foo"