Difference between revisions of "Physical Interfaces for Music"

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by Michael Gurevich and Edgar Berdahl
 
by Michael Gurevich and Edgar Berdahl
 
<font size=5>How to Categorize/Analyze Existing Controllers?</font>
 
  
 
==Dichotomies==
 
==Dichotomies==
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** Rodrigo Segnini, Hiroko Terasawa, Vivian Woo -- [http://ccrma.stanford.edu/%7Everplank/250a/2002/Kitchen2.mov Sound Kitchen] (42M)
 
** Rodrigo Segnini, Hiroko Terasawa, Vivian Woo -- [http://ccrma.stanford.edu/%7Everplank/250a/2002/Kitchen2.mov Sound Kitchen] (42M)
  
 
==Dimension Space Analysis==
 
 
* Arbitrary number of axes, not necessarily orthogonal
 
* Axes may be continuous, discrete & ordered, or eccentric & unordered
 
* Arrange axes in radial symmetry, each analysis creates a unique 2-D shape
 
** Like the [[Interaction Design Framework]], forces you to consider all aspects
 
 
 
 
==Rasmussen's Human-Machine Interaction==
 
* Skill-based
 
** "Real-time continuous response to a continuous signal."
 
** Controlling a signal
 
** High control rate
 
** E.g. Instrumental performance
 
** David Birnbaum's [http://ccrma.stanford.edu/%7Everplank/workshop/Dave.mov Rulers]
 
* Rule-based
 
** "Selection and execution of stored procedures in response to cues extracted from the system"
 
** Controlling a process
 
** E.g. a Sequencer, like Grid Drum (above)
 
* Knowledge/Model-based
 
** "directed toward a conceptual goal. Active reasoning must be used before an appropriate action (rule- or skill-based) is taken."
 
** Not characterized by literal presentation, but concept behind it.
 
** Active interpretation by performer.
 
** E.g. Live coding -- [http://www.youtube.com/watch?v=hFAh-pgxGyc ChucK]
 
** Mark Hauenstein's [http://www.nurons.net/audioshaker/video2.htm Audio Shaker]
 
  
  
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* Level of Physicality
 
* Level of Physicality
  
 
 
==Themes ==
 
 
* Scenario
 
** Who, where, when?
 
** Performance? installation? toy?
 
** Local/Remote
 
* Skill
 
** Expert? anyone?
 
** Threshold -- entry fee
 
** Ceiling -- ability to develop virtuosity
 
** Assumed prior knowledge/ability
 
* Style
 
** Ceiling
 
** Walls -- range of actions, results
 
** Paths from A-> B, is variation in gesture predictably reflected in sound
 
*** Controllability, mapping
 
** Virtuosity, expression
 
* Scale
 
** Dynamic range
 
** Range of sounds
 
** Range of gestures
 
** Degrees of freedom
 
  
 
==Reference Papers==
 
==Reference Papers==

Revision as of 18:56, 16 September 2009

by Michael Gurevich and Edgar Berdahl

Dichotomies

  • Sonification vs. Deliberate Control
  • Individual vs. Group
    • Sid Fels -- Tooka
    • Jorda -- Reactable
    • David Merrill, Tim Hankins, Jocelyn Robert -- COOL (120M)
    • Rodrigo Segnini, Hiroko Terasawa, Vivian Woo -- Sound Kitchen (42M)



Blaine & Fels' Contexts of Collaborative Musical Experiences

  • Balancing complexity and expressivity
    • But can't something be complex and expressive, if the performer is skilled??
  • Focus
    • Player to Player
    • Players to Audience
  • Location
    • Local vs. Remote
  • Media
    • Audio/Visual/Mixed
    • A/V causality
  • Scalability
  • Player Interaction
    • Specific roles
    • N copies
    • Jamming
    • Interdependency
  • Musical Range
    • Constraint
  • Physical Interface
  • Directed Interaction
    • Leader-follower
    • Turn-taking
    • Call-and-response
    • Expert leader
  • Pathway to Expert Performance
    • Compromised when ease of learning is achieved by constraining musical material
  • Level of Physicality


Reference Papers

1. M. Gurevich and J. Treviño (2007). Expression and Its Discontents: Toward an Ecology of Musical Creation. Proceedings of the 2007 Conference on New Interfaces for Musical Expression (NIME-07), New York, USA.

2. M. Gurevich, B. Verplank and S. Wilson (2003). Physical Interaction Design for Music. Proceedings of the 2003 International Computer Music Conference, Singapore.

3. T. Blaine and S. Fels (2003). Contexts of Collaborative Musical Experiences. Proceedings of the 2003 Conference on New Interfaces for Musical Expression (NIME-03), Montreal, Canada.

4. J. Malloch, D. Birnbaum, E. Sinyor and M. Wanderley (2006). Examining Design Goals of Digital Musical Instruments. Proceedings of the 9th International Conference on Digital Audio Effects (DAFx-06), Montreal, Canada.

5. D. Birnbaum, R. Fiebrink, J. Malloch and M. M. Wanderley (2005). Towards a Dimension Space for Musical Devices. Proceedings of the 2005 Conference on New Interfaces for Musical Expression (NIME-05), Vancouver, BC, Canada.

6. P. Cook (2001). Principles for Designing Computer Music Controllers. CHI '01 Workshop on New Interfaces for Musical Expression (NIME-01). Seattle, USA.

7. C. Poepel (2005). On Interface Expressivity. Proceedings of the 2005 Conference on New Interfaces for Musical Expression (NIME-05), Vancouver, BC, Canada.

8. D. Wessel and M. Wright (2001). Problems and Prospects for Intimate Musical Control of Computers. CHI '01 Workshop on New Interfaces for Musical Expression (NIME-01). Seattle, USA.

9. S. Jorda (2001). New Musical Interfaces and New Music-making Paradigms.CHI '01 Workshop on New Interfaces for Musical Expression (NIME-01). Seattle, USA.

10. M. Resnick and B. Silverman (2005). Some Reflections on Designing Construction Kits for Kids. Proceedings of Interaction Design and Children conference, Boulder, CO.


PID 2009