New Music Controllers
CCRMA Summer Workshop 2016
June 27-July 1
COURSE HISTORY AND DESCRIPTION
This course was originated in 1996 to offer a hands-on approach to interaction design for musical applications. It was originally helmed by Max Mathews and Bill Verplank, and early on was jointly taught over teleconference with instructors at San Jose State and Princeton. In 2002, CCRMA began offering an intensive workshop version of this course during the summer. Other past instructors include Matt Wright, Edgar Berdahl, and Wendy Ju.
This workshop integrates programming, electronics, interaction design, audio, and interactive music. Focus will be on hands-on applications using sensors and microprocessors in conjunction with real-time DSP to make music. Specific technologies will include Satellite CCRMA, Beagle Board, Arduino Nano, Pd for music synthesis, and sensors including force-sensitive resistors, bend sensors, accelerometers, IR range finders, etc. Participants will design and build working prototypes using a kit that can be taken home at the end of the workshop. Further issues to be explored will include modes and mappings in computer music, exercises in invention, and applications of sensors and electronics to real-time music. The course will be augmented by a survey of existing controllers and pieces of interactive music.
Class Overview: Why we’re here and schedule overview
Opening Sketching exercise - Take 15 minutes and draw the following:
1. Your favorite musical instrument
2. Something you think you could make this week
3. Something you could create if money, time, knowledge and physics were not considerations
Context / history / examples
Signal flow and toolchain
Monday Afternoon Background and Intro To Arduino
Arduino Hands on Lecture Download Arduino IDE here: http://arduino.cc/en/Main/Software
Download some examples here: http://ccrma.stanford.edu/~sleitman/Arduino_examples.zip
Max Physical Models: http://ccrma.stanford.edu/~gurevich/MaxPhysicalModels.zip
Goal: send data, receive data, connect to Max,
Debounce the button in Arduino
Challenge: Make an interesting instrument with one button
References: Make: Electronics (Learning by Discovery) by Charles Platt: http://amzn.com/0596153740
Multi-tasking and Arduino : why and how? by Loe Feijs: http://ccrma.stanford.edu/~gurevich/Feijs_ArduinoMultitasking.pdf
Homework: Come up with at least 5 ideas for your performance. Sketch them out. Include details such as materials, sounds, sensors, gestures.
Tuesday Morning One-button show and tell
Gestures - discrete vs. continuous
Bill Verplank's Interaction Design Sketchbook http://ccrma.stanford.edu/courses/250a/lectures/IDSketchbok.pdf
Continuous sensing in Arduino -- A/D and sending Serial
Scaling data in Max and/or in arduino
Go through sensors:
TUESDAY LUNCH - BRING YOUR OWN LUNCH, PRESENT IDEAS FROM HOMEWORK
Max - Bring data in, make some sounds
Scaling and filtering data in Max and/or in arduino
Goal: Create a musical interaction that could/would be used in your primary controller idea. Think about how the physical gestures that you are using and the type of sensor (continuous or discrete) interact with the sounds you are controlling.
Homework: Make a plan Plan should include: Make a new and refined sketch of your idea Timeline Parts and materials needed Identify the challenges in your design Look up similar work (optional)
Wednesday Morning Solder your accelerometer and proximity
Sensors: Proximity Accelerometer
Gyroscope Encoders Capacitive
Present the plans and receive concrete feedback.
Wednesday Afternoon Get Going!
Electronics Resources: jameco.com digikey.com mouser.com sparkfun.com adafruit.com futurelec.com
Group check in about the state of your piece
Bonus topics on demand
Individual working with consultation
Individual working with consultation
Set up and rehearse performance
Final projects Wrap up Clean up