Difference between revisions of "NMC 2014"

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<font size=5>New Music Controllers</font><br><br>
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<font size=4>CCRMA Summer Workshop 2013<br>
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August 25-August 28<br><br></font>
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<font size=4>Instructors: Sasha Leitman [mailto:sleitman@ccrma.stanford.edu sleitman@ccrma.stanford.edu] and Michael Gurevich [mailto:mdgurev@umich.edu mdgurev@umich.edu] <br></font>
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[[Image:pic2small.jpg]]
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==COURSE HISTORY AND DESCRIPTION==
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This course was originated in 1996 to offer a hands-on approach to interaction design for musical applications. It was originally helmed by Max Mathews and Bill Verplank, and early on was jointly taught over teleconference with instructors at San Jose State and Princeton. In 2002, CCRMA began offering an intensive workshop version of this course during the summer.  Other past instructors include Matt Wright, Michael Gurevich, and Wendy Ju.
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This workshop integrates programming, electronics, interaction design, audio, and interactive music. Focus will be on hands-on applications using sensors and microprocessors in conjunction with real-time DSP to make music. Specific technologies will include [http://ccrma.stanford.edu/~eberdahl/Satellite Satellite CCRMA], Beagle Board, Arduino Nano, Pd for music synthesis, and sensors including force-sensitive resistors, bend sensors, accelerometers, IR range finders, etc. Participants will design and build working prototypes using a kit that can be taken home at the end of the workshop. Further issues to be explored will include modes and mappings in computer music, exercises in invention, and applications of sensors and electronics to real-time music. The course will be augmented by a survey of existing controllers and pieces of interactive music.
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'''Monday Morning'''
 
'''Monday Morning'''
  
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Opening Sketching exercise  - Take 15 minutes and draw the following:
 
Opening Sketching exercise  - Take 15 minutes and draw the following:
  
1. Your favorite musical instrument  
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1. Your favorite musical instrument  
2. Something you think you could make this week
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3. Something you could create if money, time, knowledge and physics were not considerations
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2. Something you think you could make this week
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3. Something you could create if money, time, knowledge and physics were not considerations
  
 
Context / history / examples  
 
Context / history / examples  
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Electronics overview  
 
Electronics overview  
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'''Monday Afternoon'''
 
'''Monday Afternoon'''
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Arduino Hands on Lecture
 
Arduino Hands on Lecture
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Download Arduino IDE here:  http://arduino.cc/en/Main/Software
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Download some examples here:  http://ccrma.stanford.edu/~sleitman/Arduino_examples.zip
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Percolate Max Files: http://www.music.columbia.edu/percolate/
  
 
Goal: send data, receive data
 
Goal: send data, receive data
  
 
Challenge: Make an interesting instrument with one button
 
Challenge: Make an interesting instrument with one button
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References:
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Make: Electronics (Learning by Discovery) by Charles Platt: http://amzn.com/0596153740
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Multi-tasking and Arduino : why and how? by Loe Feijs: http://ccrma.stanford.edu/~gurevich/Feijs_ArduinoMultitasking.pdf
  
  
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One-button show and tell  
 
One-button show and tell  
 
Gestures - discrete vs. continuous  
 
Gestures - discrete vs. continuous  
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Bill Verplank's Interaction Design Sketchbook http://ccrma.stanford.edu/courses/250a/lectures/IDSketchbok.pdf
  
 
Continuous sensing in Arduino -- A/D and sending Serial  
 
Continuous sensing in Arduino -- A/D and sending Serial  
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Go through sensors:
 
Go through sensors:
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FSR
 
FSR
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Bend
 
Bend
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Photocell
 
Photocell
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Pot
 
Pot
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Softpot
 
Softpot
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Hall Effect
 
Hall Effect
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'''Tuesday Afternoon'''
 
'''Tuesday Afternoon'''
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Accelerometer
 
Accelerometer
  
Split off Max pro users from beginners
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Max instrument: http://ccrma.stanford.edu/~gurevich/Max.zip
  
 
Goal: Create a musical interaction. using 1 continuous and 1 discrete sensor.   Think about how the physical gestures that you are using and the type of sensor (continuous or discrete) interact with the sounds you are controlling.
 
Goal: Create a musical interaction. using 1 continuous and 1 discrete sensor.   Think about how the physical gestures that you are using and the type of sensor (continuous or discrete) interact with the sounds you are controlling.
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'''Wednesday Afternoon'''
 
'''Wednesday Afternoon'''
  
Advanced/ other sensing
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Electronics Resources:
Encoders,
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jameco.com
Capacitive
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digikey.com
Piezo/microphone
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mouser.com
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sparkfun.com
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adafruit.com
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futurelec.com
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Pair up and help each other narrow down your ideas for final projects.
 
Pair up and help each other narrow down your ideas for final projects.

Latest revision as of 12:29, 27 August 2014

New Music Controllers

CCRMA Summer Workshop 2013
August 25-August 28

Instructors: Sasha Leitman sleitman@ccrma.stanford.edu and Michael Gurevich mdgurev@umich.edu
Pic2small.jpg

COURSE HISTORY AND DESCRIPTION

This course was originated in 1996 to offer a hands-on approach to interaction design for musical applications. It was originally helmed by Max Mathews and Bill Verplank, and early on was jointly taught over teleconference with instructors at San Jose State and Princeton. In 2002, CCRMA began offering an intensive workshop version of this course during the summer. Other past instructors include Matt Wright, Michael Gurevich, and Wendy Ju.

This workshop integrates programming, electronics, interaction design, audio, and interactive music. Focus will be on hands-on applications using sensors and microprocessors in conjunction with real-time DSP to make music. Specific technologies will include Satellite CCRMA, Beagle Board, Arduino Nano, Pd for music synthesis, and sensors including force-sensitive resistors, bend sensors, accelerometers, IR range finders, etc. Participants will design and build working prototypes using a kit that can be taken home at the end of the workshop. Further issues to be explored will include modes and mappings in computer music, exercises in invention, and applications of sensors and electronics to real-time music. The course will be augmented by a survey of existing controllers and pieces of interactive music.


Monday Morning

Introductions

Class Overview: Why we’re here and schedule overview

Opening Sketching exercise - Take 15 minutes and draw the following:

1. Your favorite musical instrument

2. Something you think you could make this week

3. Something you could create if money, time, knowledge and physics were not considerations

Context / history / examples Signal flow and toolchain

Electronics overview


Monday Afternoon Background and Intro To Arduino

Arduino Hands on Lecture Download Arduino IDE here: http://arduino.cc/en/Main/Software

Download some examples here: http://ccrma.stanford.edu/~sleitman/Arduino_examples.zip

Percolate Max Files: http://www.music.columbia.edu/percolate/

Goal: send data, receive data

Challenge: Make an interesting instrument with one button

References: Make: Electronics (Learning by Discovery) by Charles Platt: http://amzn.com/0596153740

Multi-tasking and Arduino : why and how? by Loe Feijs: http://ccrma.stanford.edu/~gurevich/Feijs_ArduinoMultitasking.pdf


Tuesday Morning One-button show and tell Gestures - discrete vs. continuous Bill Verplank's Interaction Design Sketchbook http://ccrma.stanford.edu/courses/250a/lectures/IDSketchbok.pdf

Continuous sensing in Arduino -- A/D and sending Serial

Scaling data in Max and/or in arduino

Go through sensors:

FSR

Bend

Photocell

Pot

Softpot

Hall Effect


Tuesday Afternoon Solder your accelerometer and proximity

Sensors: Proximity Accelerometer


Max instrument: http://ccrma.stanford.edu/~gurevich/Max.zip

Goal: Create a musical interaction. using 1 continuous and 1 discrete sensor.   Think about how the physical gestures that you are using and the type of sensor (continuous or discrete) interact with the sounds you are controlling.

Homework: Come up with 2 ideas for your performance.  Sketch them out.  Include details such as materials, sounds, sensors, gestures.


Wednesday Morning Present your ideas

Serial data transitioning into MIDI

Making Connectors


Wednesday Afternoon

Electronics Resources: jameco.com digikey.com mouser.com sparkfun.com adafruit.com futurelec.com


Pair up and help each other narrow down your ideas for final projects.


Thursday Morning

Group check in about the state of your piece

Bonus topics on demand

Individual working with consultation


Thursday Afternoon

Individual working with consultation


Friday Morning

Set up and rehearse performance


Friday Afternoon

Final projects Wrap up Clean up