Difference between revisions of "Musicatini"

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(Scheule)
(Cocktail Design)
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== Cocktail Design ==
 
== Cocktail Design ==
  
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{| class="wikitable"
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! Header 1
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! Header 2
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! Header 3
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|-
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| row 1, cell 1
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| row 1, cell 2
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| row 1, cell 3
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|-
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| row 2, cell 1
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| row 2, cell 2
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| row 2, cell 3
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|}
 
* 1 (name TBA)
 
* 1 (name TBA)
 
** Recipe:
 
** Recipe:

Revision as of 11:10, 17 November 2014

Drawings

Coming Soon

Cocktail Design

Header 1 Header 2 Header 3
row 1, cell 1 row 1, cell 2 row 1, cell 3
row 2, cell 1 row 2, cell 2 row 2, cell 3
  • 1 (name TBA)
    • Recipe:
    • Backing Track:
    • Sound Design:
  • 2 (name TBA)
    • Recipe:
    • Backing Track:
    • Sound Design:
  • 3 (name TBA)
    • Recipe:
    • Backing Track:
    • Sound Design:
  • 4 (name TBA)
    • Recipe:
    • Backing Track:
    • Sound Design:
  • 5 (name TBA)
    • Recipe:
    • Backing Track:
    • Sound Design:

3 Lists

Things you need to have done for a minimal viable product

  • Each cocktail: the drink + background track + motion/sounds

Things that you want to have done by the final deadline

  • Fine tune program so that sounds produced are coherent and nice
  • Target 5 cocktails

Things that would be nice to have if you had unlimited time.

  • Design more cocktails

List of Materials

  • Sensors
    • Accelerometer
    • Flex Sensor
    • Hall effect sensor
    • Tilt ball switch
  • Alcohol and other ingredients, cups
  • Electronic parts connecting sensor/clips to computer
  • Bartending Kit
  • Arduino + Laptop
  • Background track (part of sound design)

Scheule

  • (11/10): order LED ice cubes/cups, map sensor to tool
  • (11/12): test connection for all sensors
  • (11/13): design the drinks (recipe + background + desired motion/sound)
  • (11/16~11/26): sound design, practice
  • (11/30): prepare ingredients, rehearse
  • (12/1): dress rehearsal
  • (12/3): final presentation
  • (12/4): documentation

Similar Examples

Uses accelerometer to measure tilt angle.

The Grip Maestro is similar - uses an existing object + sensors

Uses a lot of small objects for interaction