Difference between revisions of "Musicatini"

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(Created page with '== Drawings == Version 1 Using Clothespin 500px Version 2 Using (large?) Paperclip 500px == Similar Examples == *[[Soundcas…')
 
(The Final Setup)
 
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== Overview ==
 +
 +
Musicatini is a set of cocktails that include interaction and sound in its recipe. Each cocktail is an experience that requires all 5 senses to enjoy. The performance starts when the cocktail is being made, and ends when an audience member finishes drinking the 'interactive' cocktail.
 +
 
== Drawings ==
 
== Drawings ==
Version 1 Using Clothespin
 
  
[[File:Melodyclip2.jpg|500px]]
+
'''The tools'''
  
Version 2 Using (large?) Paperclip
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[[File:Mus0.jpg|500px]]
  
[[File:Melodyclip1.jpg|500px]]
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'''Actions involved when mixing'''
  
== Similar Examples ==
+
[[File:Mus1.jpg|500px]]
  
*[[Soundcaster]]
+
'''Sensor to tool mapping'''
Uses accelerometer to measure tilt angle.
+
  
*[https://ccrma.stanford.edu/wiki/Students/michaelberger/250B/ The Grip Maestro]
+
[[File:Mus2.jpg|500px]]
The Grip Maestro is similar - uses an existing object + sensors
+
  
*[http://resenv.media.mit.edu/sweptRF.html Musical Trinkets]
+
'''Stage set-up'''
Uses a lot of small objects for interaction
+
 
 +
[[File:Mus3.jpg|500px]]
 +
 
 +
'''Cocktail design chart'''
 +
 
 +
[[File:Mus4.jpg|500px]]
 +
 
 +
'''Sound design chart'''
 +
 
 +
[[File:Mus5.jpg|500px]]
 +
 
 +
== The Final Setup ==
 +
 
 +
'''The sensors'''
 +
 
 +
[[File:Setup1.jpg|500px]]
 +
 
 +
'''The circuit'''
 +
 
 +
[[File:Setup2.jpg|500px]]
 +
 
 +
'''The Max Patch'''
 +
 
 +
[[File:1.png|500px]]
 +
 
 +
== Cocktails ==
 +
 
 +
=== Actual Cocktail Ingredients Used ===
 +
* Wines
 +
* Flavored Vodkas
 +
* Canned Fruits
 +
* Simple Syrup
 +
* Citrus Fruits
 +
* Mint
 +
 
 +
=== Original Cocktail Designs ===
 +
* Strawberry Shortcake
 +
** Recipe: Vodka + Strawberry + Sugar + Sprinkles
 +
** Backing Track Inspiration: [http://www.youtube.com/watch?v=jcIOg_m-bp4 Invader Invader - Kyary Pamyu Pamyu]
 +
** Sound Design Theme: Sweet, cute, rainbow
 +
 
 +
* Key Lime Pie
 +
** Recipe: Vodka + Lime + Sugar + Slice of Lime
 +
** Backing Track Inspiration: [http://www.youtube.com/watch?v=V9VoLCO-d6U Circle Game - Joni Mitchell]
 +
** Sound Design Theme: Plain, peaceful, happy
 +
 
 +
* Black Forest
 +
** Recipe: Vodka + Chocolate + Cherry + Cocoa (powder)
 +
** Backing Track Inspiration: [http://www.youtube.com/watch?v=EoaPhxNubL0 Una Mattina - Ludovico Einaudi]
 +
** Sound Design: Dark, sweet, saccharine
 +
 
 +
* Tiramisu
 +
** Recipe: Vodka + Coffee + Sugar + Cocoa (powder)
 +
** Backing Track Inspiration: [http://www.youtube.com/watch?v=WFIzLovJdiQ Caffeine - Yoseob]
 +
** Sound Design: Bittersweet, sophisticated
 +
 
 +
* Upside Down Pineapple
 +
** Recipe: Vodka + Pineapple + Sugar + Cherry
 +
** Backing Track Inspiration: [http://www.youtube.com/watch?v=L4X1_3VipWs Hawaiian Rollercoaster Ride]
 +
** Sound Design: Hawaiian, beach, upbeat
  
 
== 3 Lists ==
 
== 3 Lists ==
 
===Things you need to have done for a minimal viable product===
 
===Things you need to have done for a minimal viable product===
* Source for random objects (soft, hard, variety) - maybe toys
+
 
* Make clips with sensors attached
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* Each cocktail: the drink + background track + motion/sounds
* Connect clips and ensure they make sound when sensors triggered
+
  
 
===Things that you want to have done by the final deadline===
 
===Things that you want to have done by the final deadline===
 
* Fine tune program so that sounds produced are coherent and nice
 
* Fine tune program so that sounds produced are coherent and nice
* Find people to perform with their own objects
+
* Target 5 cocktails
  
 
===Things that would be nice to have if you had unlimited time.===
 
===Things that would be nice to have if you had unlimited time.===
* Make my own nice clips with the sensors embedded in them
+
* Design more cocktails
* Write a score with instructions for an orchestra of 'objects'
+
  
 
== List of Materials ==
 
== List of Materials ==
 
* Sensors
 
* Sensors
** Flex Sensor
+
** Accelerometer
** Fast vibration sensor switch
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** Strip sensor
** Hall effect sensor
+
 
** Tilt ball switch  
 
** Tilt ball switch  
** Distance sensor, etc.
+
 
**
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* Alcohol and other ingredients, cups
* Clips
+
 
* Electronic parts connecting sensor/clips to computer
 
* Electronic parts connecting sensor/clips to computer
* Objects to clip on
+
* Bartending Kit
 +
* Arduino + Laptop
 +
* Background track (part of sound design)
 +
 
 +
== Scheule/Progress ==
 +
 
 +
=== Planned Schedule ===
 +
* (11/10): order LED ice cubes/cups, map sensor to tool
 +
* (11/13): design the drinks (recipe + background + desired motion/sound)
 +
* (11/16~11/26): sound design, practice, prototype tools
 +
* (11/30): prepare ingredients, rehearse
 +
* (12/1): dress rehearsal
 +
* (12/3): final presentation
 +
* (12/4): documentation
 +
 
 +
== Similar Examples ==
 +
 
 +
*[[Soundcaster]]
 +
Uses accelerometer to measure tilt angle.
 +
 
 +
*[https://ccrma.stanford.edu/wiki/Students/michaelberger/250B/ The Grip Maestro]
 +
The Grip Maestro is similar - uses an existing object + sensors
 +
 
 +
*[http://resenv.media.mit.edu/sweptRF.html Musical Trinkets]
 +
Uses a lot of small objects for interaction
 +
 
 +
== References ==
 +
 
 +
*[http://arduino.cc/en/Tutorial/TiltSensor Tilt Ball Circuit]
 +
 
 +
*[http://www.instructables.com/id/Use-an-Accelerometer-and-Gyroscope-with-Arduino/ Accelerometer Reference]
  
== Steps ==
+
*[http://bildr.org/2012/11/touch-sliders-with-a-softpot-arduino/ Softpot Reference]
* Connect sensor to computer
+
* Make sure triggering sensor makes sound
+
* Attach sensor to clips
+
* Clip on objects and experiment with them
+
* Refine sounds
+

Latest revision as of 12:14, 1 December 2014

Overview

Musicatini is a set of cocktails that include interaction and sound in its recipe. Each cocktail is an experience that requires all 5 senses to enjoy. The performance starts when the cocktail is being made, and ends when an audience member finishes drinking the 'interactive' cocktail.

Drawings

The tools

Mus0.jpg

Actions involved when mixing

Mus1.jpg

Sensor to tool mapping

Mus2.jpg

Stage set-up

Mus3.jpg

Cocktail design chart

Mus4.jpg

Sound design chart

Mus5.jpg

The Final Setup

The sensors

Setup1.jpg

The circuit

Setup2.jpg

The Max Patch

1.png

Cocktails

Actual Cocktail Ingredients Used

  • Wines
  • Flavored Vodkas
  • Canned Fruits
  • Simple Syrup
  • Citrus Fruits
  • Mint

Original Cocktail Designs

  • Key Lime Pie
    • Recipe: Vodka + Lime + Sugar + Slice of Lime
    • Backing Track Inspiration: Circle Game - Joni Mitchell
    • Sound Design Theme: Plain, peaceful, happy
  • Black Forest
  • Tiramisu
    • Recipe: Vodka + Coffee + Sugar + Cocoa (powder)
    • Backing Track Inspiration: Caffeine - Yoseob
    • Sound Design: Bittersweet, sophisticated
  • Upside Down Pineapple
    • Recipe: Vodka + Pineapple + Sugar + Cherry
    • Backing Track Inspiration: Hawaiian Rollercoaster Ride
    • Sound Design: Hawaiian, beach, upbeat

3 Lists

Things you need to have done for a minimal viable product

  • Each cocktail: the drink + background track + motion/sounds

Things that you want to have done by the final deadline

  • Fine tune program so that sounds produced are coherent and nice
  • Target 5 cocktails

Things that would be nice to have if you had unlimited time.

  • Design more cocktails

List of Materials

  • Sensors
    • Accelerometer
    • Strip sensor
    • Tilt ball switch
  • Alcohol and other ingredients, cups
  • Electronic parts connecting sensor/clips to computer
  • Bartending Kit
  • Arduino + Laptop
  • Background track (part of sound design)

Scheule/Progress

Planned Schedule

  • (11/10): order LED ice cubes/cups, map sensor to tool
  • (11/13): design the drinks (recipe + background + desired motion/sound)
  • (11/16~11/26): sound design, practice, prototype tools
  • (11/30): prepare ingredients, rehearse
  • (12/1): dress rehearsal
  • (12/3): final presentation
  • (12/4): documentation

Similar Examples

Uses accelerometer to measure tilt angle.

The Grip Maestro is similar - uses an existing object + sensors

Uses a lot of small objects for interaction

References