# Difference between revisions of "Mus320"

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− | ==Common Matlab Trickiness== | + | == HW 1 FAQ == |

+ | *Question #1, etc | ||

+ | |||

+ | |||

+ | |||

+ | ==Common Matlab Trickiness (Please feel free to add additional hints!) == | ||

+ | |||

* In matlab, vector and matrix indices start at 1 (not 0). For example, to access the first element in the vector x, use x(1). If you are familiar with other programming languages such as C or C++, this might cause some slight difficulties in the beginning. | * In matlab, vector and matrix indices start at 1 (not 0). For example, to access the first element in the vector x, use x(1). If you are familiar with other programming languages such as C or C++, this might cause some slight difficulties in the beginning. | ||

− | |||

* Sound I/O on matlab is pretty basic. For the linux machines, audio will sometimes be a problem if: a web browser is playing audio, JACK is running, some other audio program is locking the audio resources on your computer. | * Sound I/O on matlab is pretty basic. For the linux machines, audio will sometimes be a problem if: a web browser is playing audio, JACK is running, some other audio program is locking the audio resources on your computer. | ||

+ | |||

* When writing functions, the name of the saved file must be the same as the function name. | * When writing functions, the name of the saved file must be the same as the function name. | ||

+ | |||

+ | |||

+ | * When using built in functions such as min and max, be careful note to which dimension the operator is working on. Typically, matlab operators work on columns. | ||

+ | |||

+ | |||

+ | * The transpose operator ' (apostrophe) acts as a Hermitian transpose. The Hermitian transpose takes the complex conjugate as well as the normal transpose of a matrix. To take avoid taking the complex conjugate you can use .' (I'm guessing we will usually use the Hermitian transpose). | ||

+ | |||

+ | ==[Home http://ccrma.stanford.edu/courses/320/]== | ||

+ | |||

+ | ==Matlab Demo Code== | ||

+ | %% General matlab stuff | ||

+ | |||

+ | |||

+ | |||

+ | %% Scalars | ||

+ | % scalars: real and imaginary | ||

+ | |||

+ | % angle, abs, sin, exp | ||

+ | |||

+ | % Simple Operators | ||

+ | |||

+ | % Simple math functions | ||

+ | |||

+ | |||

+ | %% vectors | ||

+ | |||

+ | % Functions of vectors: min, max, sum | ||

+ | |||

+ | % concatenate vectors with [] row wise of ; for column wise | ||

+ | |||

+ | % Simple generators of vectors: zeros, ones, randn | ||

+ | |||

+ | % How to make a sine wave: calling function | ||

+ | |||

+ | s440 = sinGen(440, fs, fs); | ||

+ | |||

+ | sound(s440, fs); | ||

+ | |||

+ | % AM modulation-> using the .* | ||

+ | % AM: phone call | ||

+ | am = sinGen(440, fs, fs).*sinGen(25, fs, fs); | ||

+ | sound(am,fs) | ||

+ | |||

+ | |||

+ | % FM: more crazy -> using the .* | ||

+ | t = 0:2*fs; | ||

+ | fc = sin(2*pi*200*t/fs); | ||

+ | fm = sin(2*pi.*fc.*t/fs); | ||

+ | |||

+ | |||

+ | %% Matrix | ||

+ | |||

+ | m = [1 2 3; 4 5 6; 7 8 9]; | ||

+ | |||

+ | % How to define matrices: stereo sine wave with two different frequecies | ||

+ | |||

+ | s880 = .8*sqrGen(880, fs, fs); | ||

+ | |||

+ | sound(s880, fs); | ||

+ | |||

+ | |||

+ | ss = [ s440 s880 ]; | ||

+ | |||

+ | |||

+ | sound(ss, fs); | ||

+ | |||

+ | % Matrix multiplication: mixing the left and right signals together | ||

+ | |||

+ | mixer = [0 1; 1 0]; | ||

+ | |||

+ | mixed = ss*mixer; | ||

+ | |||

+ | sound(mixed, fs); | ||

+ | |||

+ | % Functions on vectors and matrices: operate on columns | ||

+ | |||

+ | % min and max, etc | ||

+ | |||

+ | |||

+ | |||

+ | %% Creating functions | ||

+ | % -> take a look at a pre-made function (sinGen) | ||

+ | |||

+ | % -> make a function (sqrGen) using sign | ||

+ | |||

+ | % functions can return more than one parameter | ||

+ | |||

+ | |||

+ | % Plotting, Lets plot something more fun, a smiley face! | ||

+ | |||

+ | % Create the head | ||

+ | theta = 0:.01:2*pi; | ||

+ | r = 1.0; | ||

+ | x = r*cos(theta); | ||

+ | y = r*sin(theta); | ||

+ | |||

+ | plot(x, y) | ||

+ | |||

+ | % Create the eyes | ||

+ | |||

+ | hold on; | ||

+ | plot([-.5 .5], [.5 .5], 'o') | ||

+ | |||

+ | % Make eye's bigger | ||

+ | plot([-.5 .5], [.5 .5], 'x', 'MarkerSize', 14, 'LineWidth', 5) | ||

+ | |||

+ | % Make smile | ||

+ | t = -.5:.01:.5 | ||

+ | smile = -cos(2*t)+.25; | ||

+ | plot(t, smile, 'r', 'LineWidth', 5) | ||

+ | |||

+ | |||

+ | |||

+ | Control Statements | ||

+ | |||

+ | t = -.5:.01:.5 | ||

+ | % Animate the smile with if statement | ||

+ | dead = 0; | ||

+ | |||

+ | for i=1:30 | ||

+ | |||

+ | plot(x, y, 'LineWidth', 5) | ||

+ | hold on; | ||

+ | |||

+ | % Create the eyes | ||

+ | if(dead==1) | ||

+ | plot([-.5 .5], [.5 .5], 'x', 'MarkerSize', 14, 'LineWidth', 5) | ||

+ | else | ||

+ | plot([-.5 .5], [.5 .5], '+', 'MarkerSize', 14, 'LineWidth', 5) | ||

+ | end | ||

+ | |||

+ | % Make smile | ||

+ | smile = -.1*cos(2*t)-.25; | ||

+ | plot(t,smile, 'r', 'LineWidth', 5) | ||

+ | |||

+ | pause(.2); | ||

+ | hold off; | ||

+ | |||

+ | end | ||

+ | |||

+ | |||

+ | |||

+ | %% Loading Audio! | ||

+ | |||

+ | clear all; close all; clc; | ||

+ | |||

+ | % Load the wave file | ||

+ | % make sure the file you load is in the same folder as its longer than 3 | ||

+ | % seconds | ||

+ | [audioClip, fs] = wavread('nameOfAudioFile'); | ||

+ | |||

+ | % Listen! | ||

+ | sound(audioClip,fs); | ||

+ | |||

+ | % Plot | ||

+ | plot(audioClip) | ||

+ | |||

+ | % Shorten the clip | ||

+ | shortClip = audioClip(1:2.75*fs); | ||

+ | |||

+ | % Listen! | ||

+ | sound(shortClip, fs); | ||

+ | |||

+ | % Listen Slow! | ||

+ | sound(shortClip); | ||

+ | |||

+ | % Plot | ||

+ | plot(shortClip) | ||

+ | |||

+ | % Create time axis | ||

+ | time = 0:length(shortClip)-1; | ||

+ | time = time/fs; | ||

+ | |||

+ | % Plot with seconds as the axis | ||

+ | plot(time, shortClip) | ||

+ | |||

+ | |||

+ | xlabel('time (sec)') | ||

+ | ylabel('amplitude') | ||

+ | title('popping bottles, by Birdman feat. Lil Wayne') | ||

+ | grid on; | ||

+ | |||

+ | % Put amplitude envelop | ||

+ | |||

+ | % ramp up for 1/2 second | ||

+ | rampUp = linspace(0, 1, fs/2); | ||

+ | |||

+ | % ramp down for 1 second | ||

+ | rampDown = linspace(1, 0, fs); | ||

+ | |||

+ | % Transpose ramps | ||

+ | rampUp = rampUp'; | ||

+ | rampDown = rampDown'; | ||

+ | |||

+ | |||

+ | % create envelop signal | ||

+ | env = [rampUp ; ones(length(shortClip)-length(rampUp)- length(rampDown), 1); rampDown]; | ||

+ | |||

+ | % apply envelop | ||

+ | sig = shortClip.*env; | ||

+ | |||

+ | % Plot both! | ||

+ | plot(sig) | ||

+ | hold on; | ||

+ | plot(env, 'r') | ||

+ | legend('Signal', 'Env') | ||

+ | |||

+ | |||

+ | % There's a swear word, so we need to bleep it out | ||

+ | |||

+ | % create a sine wave | ||

+ | fo = 440; | ||

+ | t = 1:fs/3; | ||

+ | bleep = sin(2*pi*fo*t/fs); | ||

+ | |||

+ | sound(bleep,fs) | ||

+ | |||

+ | |||

+ | % "Clean" the signal | ||

+ | clean = sig; | ||

+ | clean(1.2*fs:(1.2*fs + length(bleep) -1)) = bleep; | ||

+ | |||

+ | sound(clean, fs) | ||

+ | |||

+ | % bleep is too loud, scale it down | ||

+ | |||

+ | clean(1.2*fs:(1.2*fs + length(bleep) -1 )) = .5*bleep; | ||

+ | sound(clean, fs) |

## Latest revision as of 11:25, 1 October 2009

## Contents

## HW 1 FAQ

- Question #1, etc

## Common Matlab Trickiness (Please feel free to add additional hints!)

- In matlab, vector and matrix indices start at 1 (not 0). For example, to access the first element in the vector x, use x(1). If you are familiar with other programming languages such as C or C++, this might cause some slight difficulties in the beginning.

- Sound I/O on matlab is pretty basic. For the linux machines, audio will sometimes be a problem if: a web browser is playing audio, JACK is running, some other audio program is locking the audio resources on your computer.

- When writing functions, the name of the saved file must be the same as the function name.

- When using built in functions such as min and max, be careful note to which dimension the operator is working on. Typically, matlab operators work on columns.

- The transpose operator ' (apostrophe) acts as a Hermitian transpose. The Hermitian transpose takes the complex conjugate as well as the normal transpose of a matrix. To take avoid taking the complex conjugate you can use .' (I'm guessing we will usually use the Hermitian transpose).

## [Home http://ccrma.stanford.edu/courses/320/]

## Matlab Demo Code

%% General matlab stuff

%% Scalars % scalars: real and imaginary

% angle, abs, sin, exp

% Simple Operators

% Simple math functions

%% vectors

% Functions of vectors: min, max, sum

% concatenate vectors with [] row wise of ; for column wise

% Simple generators of vectors: zeros, ones, randn

% How to make a sine wave: calling function

s440 = sinGen(440, fs, fs); sound(s440, fs);

% AM modulation-> using the .* % AM: phone call

am = sinGen(440, fs, fs).*sinGen(25, fs, fs); sound(am,fs)

% FM: more crazy -> using the .*

t = 0:2*fs; fc = sin(2*pi*200*t/fs); fm = sin(2*pi.*fc.*t/fs);

%% Matrix

m = [1 2 3; 4 5 6; 7 8 9];

% How to define matrices: stereo sine wave with two different frequecies

s880 = .8*sqrGen(880, fs, fs); sound(s880, fs); ss = [ s440 s880 ]; sound(ss, fs);

% Matrix multiplication: mixing the left and right signals together

mixer = [0 1; 1 0];

mixed = ss*mixer; sound(mixed, fs);

% Functions on vectors and matrices: operate on columns

% min and max, etc

%% Creating functions % -> take a look at a pre-made function (sinGen)

% -> make a function (sqrGen) using sign

% functions can return more than one parameter

% Plotting, Lets plot something more fun, a smiley face!

% Create the head theta = 0:.01:2*pi; r = 1.0; x = r*cos(theta); y = r*sin(theta);

plot(x, y)

% Create the eyes hold on; plot([-.5 .5], [.5 .5], 'o')

% Make eye's bigger plot([-.5 .5], [.5 .5], 'x', 'MarkerSize', 14, 'LineWidth', 5)

% Make smile t = -.5:.01:.5 smile = -cos(2*t)+.25; plot(t, smile, 'r', 'LineWidth', 5) Control Statements

t = -.5:.01:.5 % Animate the smile with if statement

dead = 0;

for i=1:30

plot(x, y, 'LineWidth', 5) hold on;

% Create the eyes if(dead==1) plot([-.5 .5], [.5 .5], 'x', 'MarkerSize', 14, 'LineWidth', 5) else plot([-.5 .5], [.5 .5], '+', 'MarkerSize', 14, 'LineWidth', 5) end

% Make smile smile = -.1*cos(2*t)-.25; plot(t,smile, 'r', 'LineWidth', 5)

pause(.2); hold off;

end

%% Loading Audio!

clear all; close all; clc;

% Load the wave file % make sure the file you load is in the same folder as its longer than 3 % seconds

[audioClip, fs] = wavread('nameOfAudioFile');

% Listen!

sound(audioClip,fs);

% Plot

plot(audioClip)

% Shorten the clip

shortClip = audioClip(1:2.75*fs);

% Listen!

sound(shortClip, fs);

% Listen Slow!

sound(shortClip);

% Plot

plot(shortClip)

% Create time axis

time = 0:length(shortClip)-1; time = time/fs;

% Plot with seconds as the axis

plot(time, shortClip)

xlabel('time (sec)') ylabel('amplitude') title('popping bottles, by Birdman feat. Lil Wayne') grid on;

% Put amplitude envelop

% ramp up for 1/2 second

rampUp = linspace(0, 1, fs/2);

% ramp down for 1 second

rampDown = linspace(1, 0, fs);

% Transpose ramps

rampUp = rampUp'; rampDown = rampDown';

% create envelop signal

env = [rampUp ; ones(length(shortClip)-length(rampUp)- length(rampDown), 1); rampDown];

% apply envelop

sig = shortClip.*env;

% Plot both!

plot(sig) hold on; plot(env, 'r') legend('Signal', 'Env')

% There's a swear word, so we need to bleep it out

% create a sine wave

fo = 440; t = 1:fs/3; bleep = sin(2*pi*fo*t/fs);

sound(bleep,fs)

% "Clean" the signal

clean = sig; clean(1.2*fs:(1.2*fs + length(bleep) -1)) = bleep;

sound(clean, fs)

% bleep is too loud, scale it down

clean(1.2*fs:(1.2*fs + length(bleep) -1 )) = .5*bleep; sound(clean, fs)