Difference between revisions of "Mulshine:320C"

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(Music 320C: Software Projects in Music/Audio Signal Processing)
(Music 320C: Software Projects in Music/Audio Signal Processing)
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I still desired to make a JUCE plugin that combined audio and visuals. I tend to web-based audiovisual interactive media that straddles the line between passive listening and active gaming, (see [https://www.mikemulshine.com/hairdresser Hairdresser] and [https://www.mikemulshine.com/mp5/mp5 MP5]). I also focus a lot of on making my vocals sound good (read, hopefully decent) when I write/produce songs (see [https://www.youtube.com/watch?v=Nn0tbg-zSNo Sunny Day] or [https://www.youtube.com/watch?v=NV5llrGhd6o Hairdresser], among other tunes). Because of my interest in vocal production, I developed a custom Vocal EQ and some a few spectral delay vocal effects in Python for my final project in 320B last quarter.  
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I still desired to make a JUCE plugin that combined audio and visuals. I tend to web-based audiovisual interactive media that straddles the line between passive listening and active gaming, (see [https://www.mikemulshine.com/hairdresser Hairdresser] and [https://www.mikemulshine.com/mp5/mp5 MP5]). I also focus a lot of on making my vocals sound good (read, hopefully decent) when I write/produce songs (see [https://www.youtube.com/watch?v=Nn0tbg-zSNo Sunny Day] or [https://www.youtube.com/watch?v=NV5llrGhd6o Hairdresser], among other tunes). Because of my interest in vocal production, I developed a custom Vocal EQ and some a few spectral delay vocal effects in Python for my final project in 320B last quarter. Combining all of these efforts and aesthetic leanings, I decided it would be fun to make an "all-in-one" vocal effects plugin with a highly abstract, aesthetically poignant, graphical UI for 320C this quarter . In this plugin, the user will navigate and modify a virtual 2D or combined 2D/3D world to apply effects to their vocals (or I suppose other instruments, too). The dream is that changing colors, shapes, and interesting interactions define the changing state of the FX chain. Traditional numbers, sliders, dials, and meters are not part of this world. I could imagine the contour of a horizon roughly representing the shape of an EQ, the amount and rate of bubbles floating through a sky corresponding to the sound of a variable delay with feedback, colors shifting formants, and more.  
 
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Combining all of these efforts and aesthetic leanings, I decided it would be fun to make an "all-in-one" vocal effects plugin with a highly abstract, aesthetically poignant, graphical UI for 320C this quarter . In this plugin, the user will navigate and modify a virtual 2D or combined 2D/3D world to apply effects to their vocals (or I suppose other instruments, too). The dream is that changing colors, shapes, and interesting interactions define the changing state of the FX chain. Traditional numbers, sliders, dials, and meters are not part of this world. I could imagine the contour of a horizon roughly representing the shape of an EQ, the amount and rate of bubbles floating through a sky corresponding to the sound of a variable delay with feedback, colors shifting formants, and more.  
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===Week 2===
 
===Week 2===
  
 
===Week 3===
 
===Week 3===

Revision as of 12:59, 12 April 2021

Music 320C: Software Projects in Music/Audio Signal Processing

Week 1

In week 1, I thought a lot about what I wanted to make for this course. I was enrolled CS 448Z: Physically-Based Animation and Sound with Doug James and imagined that I might make a JUCE Plugin that visualized a few interesting physical models of sound and graphics. This felt like a great idea, but I soon learned that my physics and diff eq skills were a bit lacking. My lack of physics fundamentals and already packed quarter schedule compelled me to drop 448Z (sorry Professor James!) and redouble my efforts on 320C.


I still desired to make a JUCE plugin that combined audio and visuals. I tend to web-based audiovisual interactive media that straddles the line between passive listening and active gaming, (see Hairdresser and MP5). I also focus a lot of on making my vocals sound good (read, hopefully decent) when I write/produce songs (see Sunny Day or Hairdresser, among other tunes). Because of my interest in vocal production, I developed a custom Vocal EQ and some a few spectral delay vocal effects in Python for my final project in 320B last quarter. Combining all of these efforts and aesthetic leanings, I decided it would be fun to make an "all-in-one" vocal effects plugin with a highly abstract, aesthetically poignant, graphical UI for 320C this quarter . In this plugin, the user will navigate and modify a virtual 2D or combined 2D/3D world to apply effects to their vocals (or I suppose other instruments, too). The dream is that changing colors, shapes, and interesting interactions define the changing state of the FX chain. Traditional numbers, sliders, dials, and meters are not part of this world. I could imagine the contour of a horizon roughly representing the shape of an EQ, the amount and rate of bubbles floating through a sky corresponding to the sound of a variable delay with feedback, colors shifting formants, and more.

Week 2

Week 3