Melody Generator

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Contents

Melody Generator

Idea/Premise

  • To *aid* musicians in creating melodies
  • To modify melodies out of existing ideas

Motivation

  • Personal interest in softwares that 'use' 'intelligence'

Design

  • It's a challenge of placing notes in time
  • The code almost exclusively is about designating time values to different pitches as the melody proceeds
  • Take several attributes from the user input.
  • Ideas considered for this project to create the output: Scale and 'speed' of the input
  • The user interacts initially by giving an input and the engine immediately takes over the control, computes and plays the output.

Design Considerations

  • The program uses the RtAudio and RtMidi libraries for computing realtime audio and accepting real time input from the user.
  • The Karplus Strong synth model is the 'voice' of the project.
  • The number of notes that the user would like to give as the input can be set within the program. (This is kinda clumsy, so I am ACTUALLY working on trying to gauge the input in a different way)
  • A heavy amount of information is used from the input:
    • For example, if the user enters an input starting in C4, the output is in C Major. The system currently looks for the C Major, D Minor and G Major scales.
    • Another piece of information that's used from the input is the timing. If the average deltatime between different notes of the input is within a certain threshold, the song is considered 'fast-paced' otherwise, the overall contour of the song is in terms of its speed is mild.
    • For inputs with less average deltatime, the AABA model is used to generate the melody. The program builds patterns since melody is all about repetition and patterning.
  • Software Design/Architecture
    • The system basically consists of the Karplus Strong synth class, a timer section, a scales section and a melody generation section.
    • The Karplus Strong synth class is mostly derived from HW2 of this course, save a FEW changes.
    • The timer section is implemented within the RtAudio Callback fucntion (functon audio_callback)
    • The scales and melody are implemented in separate header files for clear delineation of functionality and modularity.
    • Scales header file is called 'Scales.h' and Melody header file is called 'Melody.h'.

Testing

  • A good measure of testing is how *tasteful* the output sounds. This is a matter of preference, taste and a little bit of intuition into the next possible note.
  • Al midi keyboard should be hooked up to the computer in order to give the initial input. A virtual keyboard is a nice idea and MidiKeys serves the purpose.

Team

  • I worked on the project by myself (Ravi Kondapalli, ravik at ccrma)

Milestones

  • Get an OOP version of Karplus Strong working (3rd Week, Nov)
  • Implement the timer logic (3rd Week, Nov)
  • Implement a pitch logic into the timer (3rd Week, Nov)
  • Design a way so that RtAudio waits until RtMidi is done with the user input (3rd Week, Nov)
  • Build the scales and check the user input (4th Week, Nov)
  • Build the melody (4th Week, Nov and 1st Week, Dec)
  • Graphics? 2D Graph like plot? (4th Week, Nov and 1st Week, Dec)

Possible improvements

  • Polyphony
  • A better way to setup timing
  • STK/Fluidsynth instead of a Karplus Strong voice
  • Graphical Interactive output
  • More and more and more intuition match
  • More and more and more pattern building

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