Difference between revisions of "MakerFaire"

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The [http://ccrma.stanford.edu Center for Computer Research in Music and Acoustics] (CCRMA -- pronounced "karma") is an interdisciplinary center at Stanford University dedicated to artistic and technical innovation at the intersection of music and technology. We are a place where musicians, engineers, computer scientists, designers, and researchers in HCI and psychology get together to develop technologies and make art. In recent years, the question of how we interact physically with electronic music technologies has fostered a growing new area of research that we call Physical Interaction Design for Music. We emphasize practice-based research, using DIY physical prototying with low-cost and open source tools to develop new ways of making and interacting with sound. At the Maker Faire, we will demonstrate the low-cost hardware prototyping kits and our customized open source Linux software distribution that we use to develop new sonic interactions, as well as some exciting projects that have been developed using these tools. Below you will find photos and descriptions of the projects and tools we will demonstrate.
 
The [http://ccrma.stanford.edu Center for Computer Research in Music and Acoustics] (CCRMA -- pronounced "karma") is an interdisciplinary center at Stanford University dedicated to artistic and technical innovation at the intersection of music and technology. We are a place where musicians, engineers, computer scientists, designers, and researchers in HCI and psychology get together to develop technologies and make art. In recent years, the question of how we interact physically with electronic music technologies has fostered a growing new area of research that we call Physical Interaction Design for Music. We emphasize practice-based research, using DIY physical prototying with low-cost and open source tools to develop new ways of making and interacting with sound. At the Maker Faire, we will demonstrate the low-cost hardware prototyping kits and our customized open source Linux software distribution that we use to develop new sonic interactions, as well as some exciting projects that have been developed using these tools. Below you will find photos and descriptions of the projects and tools we will demonstrate.
  
Maker Faire website: [http://makerfaire.com]
 
  
  
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== Scratch App ==
 
Nicholas Bryan
 
  
  
A novel method of digital scratching is presented as a viable alternative to currently available digital hardware interfaces and/or time-coded vinyl (TCV) methods. Similar to TCV, the proposed method leverages existing analog turntables as a physical interface to manipulate the playback of digital audio. To do so, however, an accelerometer/gyroscope–equipped smart phone is firmly attached to a modified record, placed on a traditional turntable, and used to sense a performers movement, resulting in a wireless sensing-based scratching method. The accelerometer and gyroscope data is wirelessly transmitted to a computer and used to manipulate the digital audio playback accordingly. Such a method provides the benefit of digital audio and storage, requires minimal additional hardware, accommodates familiar proprioceptive feedback, and allows a single interface to control both digital and analog audio. In addition, however,
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== Satellite CCRMA ==
the proposed method provides numerous additional benefits including added visual display, multi-touch interaction, and untethered performance (e.g “air-scratching”), enhancing traditional scratching performance, while affording new
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Ed Berdahl, Wendy Ju
and creative musical interactions.  
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Satellite CCRMA promotes rapid prototyping of new media. Used by artists and engineers alike, Satellite CCRMA integrates together open-source software and hardware projects. Most importantly, it comes with examples that make it possible for new users to get up and running within a matter of minutes. 
 +
For more info, please see https://ccrma.stanford.edu/~eberdahl/Satellite/
  
  
== Satellite CCRMA ==
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Satellite CCRMA promotes rapid prototyping of new media. The platform is a Beagle Board-based  embedded system with Arduino that is both easy to program and easy to extend. Used by artists and  engineers alike, Satellite CCRMA integrates together open-source software and hardware projects.  We provide a demo showing how to use Satellite CCRMA to make a new kind of guitar pedal. It can be  programmed in Linux by logging into the Beagle Board over Ethernet.
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== Circuit Explorer==
 +
Kurt Werner
  
For more info, please see  https://ccrma.stanford.edu/~eberdahl/Satellite/
+
Circuit Explorer is an audio-visual installation that allows participants to explore electronic circuits and algorithmic sound and video generation processes in a hands-on way. Participants can attach probes from a bank of four oscillators to a broken electronic device to produce sounds. The audio that the oscillators produce will be input into a computer running MaxMSP/Jitter. This audio will be analyzed by the patch and used to drive "glitch" video generation / processing. A combination of the original sounds and sounds synthesized from analysis of the video will be processed and sent out of the speakers.
  
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[[Image:SatteliteCCRMA.jpg]]
 
==The Feedbox==
 
Christopher Carlson
 
  
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== Busk Box ==
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Sasha Leitman
  
This prototype noise machine was built for a lab assignment in Music 250a - Physical Interaction Design for Music at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA). The task was to construct a mini-instrument that is "off the breadboard." The materials include: 4 piezo discs  stuck to the sides of an aluminum enclosure, four rings of aluminum foil connected to the hot lead of each piezo, a mini amplifier (hacked to enable toggle switch control for power), an aluminum foil pad connected to the hot lead of the audio input to the speaker, and the aluminum enclosure (with holes drilled for the wiring from each piezo and to the user's hands). Users wear the aluminum foil rings on four fingers while holding the device.  By connecting a single ring to the foil pad on the box, the user forms a feedback loop between a one piezo and the amplifier inside the box.  The user may connect and disconnect each of the four aluminum rings, achieving different feedback tones and interference.  A pitch bend may be achieved by pressing down on the active piezo.  Users may also sing into the piezo elements while they are connected to obtain a distorted/megaphone-like vocal sound.  A video of the device is available here:  http://www.vimeo.com/16595848
 
  
[[Image:Chris.jpg|300px]]
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The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies. Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries.  In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes.  This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district. 
  
 +
[[Image:BuskBox.jpg|300px]]
  
== The Sound Flinger ==
 
Christopher Carlson, Hunter McCurry, Eli Marschner
 
  
  
The Sound Flinger is an interactive sound spatialization device that allows users to touch and move sound. Users record audio loops from an mp3 player or another external source. By manipulating four motorized faders, users can control the locations of two virtual “sound objects” around a circle corresponding to the perimeter of a quadraphonic sound field. Physical models that simulate a spring-like interaction between each fader and the virtual sound objects generate haptic and aural feedback that allows users to literally touch, wiggle, and fling sound around the room. This instrument was a final project for Music 250 - Physical Interaction Design for Music at Stanford University's Center for Computer Research in Music and Acoustics.  A video of the device is available here:  http://www.vimeo.com/17827850
 
  
[[Image:FlingerAndHairyHand_small.jpg|300px]]
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==The Sinkapater==
 +
Jiffer Harriman
  
 +
The Sinkapater is an untethered beat sequencer.  By allowing different tracks to divide the beat arbitrarily complex polyrhythms can be created.  By allowing loop at different loop lengths, patterns unfold over long periods of time.  By visualizing beats as falling water drops, gain new perspective on these patterns.
  
== Busk Box ==
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NEED IMAGE
Sasha Leitman
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 +
==tulpasyth==
 +
Colin Sullivan
  
The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies.  Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries.  In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes. This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district.
+
"tulpasynth" is a collaborative music system that enables a group of people to spontaneously compose together by manipulating objects on a touchscreen interface.  Each user uses her/his own touchscreen interface to interact with the objects on a shared canvas that is synchronized in real-time across all of the screens.  The client is implemented as an iPad app which is built on top of OpenGL and the Box2D physics engine.  Sounds are synthesized from scratch on each device using The Synthesis Toolkit in C++ (STK).  The Node.js server synchronizes each client over a socket connection.  The system is titled “tulpasynth” in the spirit of creation without boundaries.
  
[[Image:BuskBox.jpg|300px]]
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NEED IMAGE
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==Miles Ahead==
 +
Mayank Sanganeria
 +
 
 +
Miles Ahead is an interactive improvisation system that allows you
 +
to sync up with any backing track that you like and start 'jamming'
 +
with the computer using MIDI instruments. The computer listens to what
 +
you played and trades 4's (or 8's or n's) with you, playing off of
 +
what you played and hence allows you to take your improvisational
 +
ideas to previously unexplored places.
 +
 
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NEED IMAGE
  
== Instrument: Doodle Grinder ==
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==Soundshape==
John Granzow and Hongchan Choi
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Mayank Sanganeria
 +
 +
Soundshape is an app for the iPad that allows you to create shapes
 +
and sounds by drawing and recording. You can move these shapes around,
 +
cut these shapes, loop them, scrub through them and hence make music
 +
using these shapes. Check online for an inventory of these sonic
 +
shapes and even add your own. (The graphics on this app is going to be
 +
revamped - unsure how but it has to and will look better)
  
Drawings are sonified  and spatialized in four channels.    Analog signals from the drawing board are used as inputs for digital synthesis during the sketch.  Downstream parameters are controlled with an ipad and laptop.  The sound is processed using granular synthesis in Chuck.  In its relationship to the resulting sound,  the pencil seems to transform from plectrum to bow (etc). The doodle grinder can invoke a mutualism between sound and drawing, where the sound excites expressive mark making, and vice versa. 
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==Sonic Canvas==
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Mayank Sanganeria
  
[[Image:Doodle1.jpg|300px]]  [[Image:Doodle2.jpg|300px]]
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Sonic Canvas is a Processing app that uses inputs from the iPhone
 +
and your voice to make a painting. There are also sonic objects (your
 +
recorded voice) on the screen that sound when the 'paintbrush' moves
 +
over it and it applies certain effects on the sound clips.
  
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NEED IMAGE
  
  

Revision as of 11:53, 20 March 2012

XXXXDoodle2.jpg


Introduction

The Center for Computer Research in Music and Acoustics (CCRMA -- pronounced "karma") is an interdisciplinary center at Stanford University dedicated to artistic and technical innovation at the intersection of music and technology. We are a place where musicians, engineers, computer scientists, designers, and researchers in HCI and psychology get together to develop technologies and make art. In recent years, the question of how we interact physically with electronic music technologies has fostered a growing new area of research that we call Physical Interaction Design for Music. We emphasize practice-based research, using DIY physical prototying with low-cost and open source tools to develop new ways of making and interacting with sound. At the Maker Faire, we will demonstrate the low-cost hardware prototyping kits and our customized open source Linux software distribution that we use to develop new sonic interactions, as well as some exciting projects that have been developed using these tools. Below you will find photos and descriptions of the projects and tools we will demonstrate.





Satellite CCRMA

Ed Berdahl, Wendy Ju Satellite CCRMA promotes rapid prototyping of new media. Used by artists and engineers alike, Satellite CCRMA integrates together open-source software and hardware projects. Most importantly, it comes with examples that make it possible for new users to get up and running within a matter of minutes.  For more info, please see https://ccrma.stanford.edu/~eberdahl/Satellite/


NEED IMAGE

Circuit Explorer

Kurt Werner

Circuit Explorer is an audio-visual installation that allows participants to explore electronic circuits and algorithmic sound and video generation processes in a hands-on way. Participants can attach probes from a bank of four oscillators to a broken electronic device to produce sounds. The audio that the oscillators produce will be input into a computer running MaxMSP/Jitter. This audio will be analyzed by the patch and used to drive "glitch" video generation / processing. A combination of the original sounds and sounds synthesized from analysis of the video will be processed and sent out of the speakers.

NEED IMAGE


Busk Box

Sasha Leitman


The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies. Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries. In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes. This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district.

BuskBox.jpg



The Sinkapater

Jiffer Harriman

The Sinkapater is an untethered beat sequencer.  By allowing different tracks to divide the beat arbitrarily complex polyrhythms can be created.  By allowing loop at different loop lengths, patterns unfold over long periods of time.  By visualizing beats as falling water drops, gain new perspective on these patterns.

NEED IMAGE

tulpasyth

Colin Sullivan

"tulpasynth" is a collaborative music system that enables a group of people to spontaneously compose together by manipulating objects on a touchscreen interface.  Each user uses her/his own touchscreen interface to interact with the objects on a shared canvas that is synchronized in real-time across all of the screens.  The client is implemented as an iPad app which is built on top of OpenGL and the Box2D physics engine.  Sounds are synthesized from scratch on each device using The Synthesis Toolkit in C++ (STK).  The Node.js server synchronizes each client over a socket connection.  The system is titled “tulpasynth” in the spirit of creation without boundaries.

NEED IMAGE

Miles Ahead

Mayank Sanganeria

Miles Ahead is an interactive improvisation system that allows you to sync up with any backing track that you like and start 'jamming' with the computer using MIDI instruments. The computer listens to what you played and trades 4's (or 8's or n's) with you, playing off of what you played and hence allows you to take your improvisational ideas to previously unexplored places.

NEED IMAGE

Soundshape

Mayank Sanganeria

Soundshape is an app for the iPad that allows you to create shapes and sounds by drawing and recording. You can move these shapes around, cut these shapes, loop them, scrub through them and hence make music using these shapes. Check online for an inventory of these sonic shapes and even add your own. (The graphics on this app is going to be revamped - unsure how but it has to and will look better)

Sonic Canvas

Mayank Sanganeria

Sonic Canvas is a Processing app that uses inputs from the iPhone and your voice to make a painting. There are also sonic objects (your recorded voice) on the screen that sound when the 'paintbrush' moves over it and it applies certain effects on the sound clips.

NEED IMAGE


Software Tools

Planet CCRMA at Home is a collection of open source programs that you can add to a computer running Fedora Linux to transform it into an audio/multi-media workstation with a low-latency kernel, current audio drivers and a nice set of music, midi, audio and video applications (with an emphasis on real-time performance). It replicates most of the Linux environment we have been using for years here at CCRMA for our daily work in audio and computer music production and research. Planet CCRMA is easy to install and maintain, and can be upgraded from our repository over the web. Bootable CD and DVD install images are also available. This software is free.

http://ccrma.stanford.edu/planetccrma/software


Ardour sm.png

Ardour - Multitrack Sound Editor


[[Image: Hydrogen sm.png]]

Hydrogen - Drum Sequencer


Pd-jack-jaaa sm.png

Pd, Jack and Jaaa - Real-time audio tools