Difference between revisions of "MakerFaire"

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==Cetacant==
 +
Alison Rush
  
 +
The cetacant is a musical instrument inspired by whales and designed to accompany a performance of Vela 6911, a piece by Victor Gama. The cetacant emulates features of the cetacean vocal apparatus, using tubes and chambers full of air, water, and oil to produce and amplify sounds. The attached photo is of a prototype; the instrument's final form will resemble a suspended sphere, evoking the bubbles produced by a vocalizing whale, or our watery planet as seen from space.
  
== Circuit Explorer==
+
[[File:Cetacant-diagram1.jpg|500px]]
Kurt Werner
+
  
Circuit Explorer is an audio-visual installation that allows participants to explore electronic circuits and algorithmic sound and video generation processes in a hands-on way. Participants can attach probes from a bank of four oscillators to a broken electronic device to produce sounds. The audio that the oscillators produce will be input into a computer running MaxMSP/Jitter. This audio will be analyzed by the patch and used to drive "glitch" video generation / processing. A combination of the original sounds and sounds synthesized from analysis of the video will be processed and sent out of the speakers.
 
  
 +
==The Blade Axe==
 +
Romain Michon
  
[[Image:photo-2.JPG|400px]]
+
The BladeAxe is a guitar-like controller that uses "real world" audio excitations from six piezoelectric films (one per "string") to drive a physical model of a guitar on a laptop. The BladeAxe body is made out of laser cut acrylic sheets and can be easily reproduced. As a fully "plug and play" interface, it can be used on any computer to communicate with our open-source virtual-guitar software.
  
 +
[[File:BladeAxFullDiagram.jpg|500px]]
  
  
== Busk Box ==
+
==Mephisto==
Sasha Leitman
+
Romain Michon
  
 +
Mephisto is a small battery powered open source Arduino based device. Up to five sensors can be connected to it using simple 1/8" stereo audio jacks. The output of each sensor is digitized and converted to OSC messages that can be streamed on a WIFI network to control any Faust generated app.
 +
The goal of Mephisto is to provide an easy way for musicians to interact with the different parameters of a Faust object or any other OSC compatible software during a live performance.
 +
As a "DIY" open source project, Mephisto only uses open source hardware (Arduino, etc.) and was designed to be easily built by anyone.
  
The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies.  Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries.  In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes.  This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district. 
 
  
 +
[[File:Mephisto1.jpg|500px]]
 +
[[File:Mephisto2.jpg|500px]]
  
[[Image:BuskBox.jpg|400px]]
 
  
 +
== Hearing Polyphony - A Game and Experiment! ==
 +
Madeline Huberth
  
 +
I work in the Neuromusic lab at CCRMA, whose goal on the whole is to investigate phenomena related to understanding music. Specifically, I've been doing work this past year in how our brain processes polyphony (hearing multiple melodies at once), and will present a game I created that uses the stimuli used in our experiment as a way of understanding the experiment. The experiment and our findings will also be on a poster that I can bring.
  
 +
Our experiment shows that your brain can detect changes in polyphonic patterns automatically - how easy is it for you to do it consciously? Play and find out!
  
==The Sinkapater==
 
Jiffer Harriman
 
  
The Sinkapater is an untethered beat sequencer.  By allowing different tracks to divide the beat arbitrarily complex polyrhythms can be created.  By allowing loop at different loop lengths, patterns unfold over long periods of time.  By visualizing beats as falling water drops, gain new perspective on these patterns.
+
[[File:Romain_cap.png|500px]]
  
  
[[Image:thekitchen.jpg|400px]]
+
==CollideFx==
 +
Chet Gnegy
  
 +
CollideFx is a real-time audio effects processor that integrates the physics of real objects into the parameter space of the signal chain. Much like in a traditional signal chain, a user can choose a series of effects and offer realtime control to their various parameters. In this work, we introduce a means of creating tree-like signal graphs that dynamically change their routing in response to position changes of the unit generators. The unit generators are easily controllable using the click and drag interface and respond using familiar physics, including conservation of linear and angular momentum and friction. With little difficulty, users can design interesting effects, or alternatively, can fling a unit generator into a cluster of several others to obtain more surprising results, letting the physics engine do the decision making.
  
 +
[[Image:Chet.png|400px]]
  
==tulpasynth==
 
Colin Sullivan
 
  
"tulpasynth" is a collaborative music system that enables a group of people to spontaneously create together by manipulating a physics-based environment on a touchscreen interface. Each user uses her/his own touchscreen to interact with the entities in the environment and has the ability to "transport" objects to the other users.  The client is implemented as an iPad app which is built on top of OpenGL and the Box2D physics engine. Sounds are synthesized from scratch on each device using The Synthesis Toolkit in C++ (STK). The Node.js server synchronizes each client over a socket connection.  The system is titled “tulpasynth” in the spirit of creation without boundaries.
+
==The Processed Typewriter==
 +
Andrew Watts
  
 +
Other than the human voice, musical instruments convey primarily
 +
abstraction through sound content. We interpret these sounds as music to
 +
varying degrees, but if one were to step away from the cultural
 +
associations, the noise would remain highly ambiguous. With a typewriter
 +
the sounds inherent in the machine's use also contain linguistic meaning.
 +
Having this added layer to work with, a composer could pair the text and
 +
the sounds in a multitude of ways, even utilizing the ambiguity of
 +
semantic meaning with the ill-defined meaning of typewriter sounds. For
 +
this project I am specifically thinking towards a performance in the late
 +
spring during a residency with famed soprano Tony Arnold. Rather than a
 +
typical accompaniment for a solo soprano piece, like as a piano, it would
 +
be much more interesting and musically fertile to have her singing lyrics
 +
which are actively being typed in the background. Not only is the text
 +
being transformed into sound through the vocal line, but also the
 +
hammering away of the typewriter. Furthermore, these sounds and the images
 +
of the text appearing on the page would be processed, enabling a wide
 +
range of articulations, imagery, references, and audio sculpting.
  
[[Image:tulpasynth_scene_02.png|400px]]
+
[[File:Typewriter1.jpg|500px]] [[File:Typewriter2.png|500px]]  
  
  
==LiquidScore==
+
==String==
Hunter McCurry
+
Joshua Coronado
  
LiquidScore blurs the line between an interactive computer game and a musical performance visualization. A musician interacts with an animated musical score, while real-time audio tracking enables the computer to track the player's progress and respond to choices made by the performer. Musical accompaniment and sound-design elements are created on the fly based on recordings from the performer's audio stream.
+
String is controller used to generate waveforms, curves, and envelopes using a camera, coloured string, and Max/MSP. Users draw curves representing objects such as a filter envelope using coloured string. The coloured curve is then captured by a camera and deciphered into a digital curve to be rendered out to audio by Max/MSP.
  
 +
[[File:Strings.JPG|500px]]
 +
[[File:Strings_2.JPG|500px]]
  
[[Image:LiquidScore_screenshot.jpg|400px]]
+
==Tibetan Singing Prayer Wheel==
 +
Yoo-yoo Yeh
  
 +
Inspired by the traditional Tibetan prayer wheel and Tibetan singing bowl, we present the Tibetan Singing Prayer Wheel, a physical motion sensing controller that allows you to play virtual Tibetan singing bowls as well as processes your voice when you perform several gestures - spinning the wheel at different speeds, raising and lowering your arm, and tapping a button on the outside. A separate RF transmitter allows you to transition between the three distinct sound design layers: (1) a Faust-STK physical model of a Tibetan singing bowl, (2) a delayed and windowed voice processing layer, and (3) a novel modal reverb model of an actual Tibetan singing bowl, that takes the voice as input. The system is designed to be easy for anyone to pick up and improvise with - go ahead and try it!
  
==Miles Ahead==
+
[[File:NIME_System_Architecture_v2.png|500px]]
Mayank Sanganeria
+
  
Miles Ahead is an interactive improvisation system that allows you
+
==Mariah==
to sync up with any backing track that you like and start 'jamming'
+
Mathew Horton
with the computer using MIDI instruments. The computer listens to what
+
you played and trades 4's (or 8's or n's) with you, playing off of
+
what you played and hence allows you to take your improvisational
+
ideas to previously unexplored places.
+
  
 +
Mariah sonifies the "diva finger wave." Mariah is a letter of love to women like Whitney Houston, Christina Aguilera, and its namesake, Mariah Carey. Simple draw on the screen with your finger and sing a note. Instant riffs and trills just like the great divas of the 80's, 90's, and 00's!
  
[[Image:milesAhead.png|400px]]
+
But the amazing, unexpected outcome of creating Mariah was a really interesting feedback instrument. Mariah takes in audio, pitch shifts it, and plays it What you end up with at low levels of sounds is a "self-generating" feedback instrument that creates some really crazy effects.
  
 +
[[File:2015-02-10_11.58.33.png|500px]]
  
 +
==Hill==
 +
Mathew Horton
  
==Soundshape==
+
Hill is a software application for musical and visual accompaniment of spoken word poetry. It is inspired by the minimalist video game, Mountain, as well as Lauren Zuniga's poem, "World's Tallest Hill". Hill builds a scene through which the text of a poem can move. The view of the scene can shift, and depending on the particular place at which the scene is viewed, the accompanying audio is transformed in different ways. Hill allows users to "compose" an accompaniment for a poem by adhering to a sort of "score."
Mayank Sanganeria
+
+
Soundshape is an app for the iPad that allows you to create shapes
+
and sounds by drawing and recording. You can move these shapes around,
+
cut these shapes, loop them, scrub through them and hence make music
+
using these shapes. Check online for an inventory of these sonic
+
shapes and even add your own. (The graphics on this app is going to be
+
revamped - unsure how but it has to and will look better)
+
  
 +
[[File:Hill.png|500px]]
  
[[Image:Soundscshape.PNG|400px]]
 
  
 +
==Tower of Power==
 +
Graham Davis, Connor Kelley
  
 +
Tower of Power (ToP for short) is an interactive tower of wood that generates sound and sweet LED's. Inspired by the Hunchback of Notre Dame and 1970s funk, ToP is the auditory column for our generation. Tact is a project designed to make sound design and beat construction more intuitive. The instrument is a glove mounted with contact microphones that allows the wearer to record, transform and perform natural sounds at the touch of a finger. A wireless iPad interface provides the wearer with sound-shaping controls, playback effects and glove feedback. Amplify your interaction with the world via tactile sampling and contact playback with Tact. String is controller used to generate waveforms, curves, and envelopes using a camera, coloured string, and Max/MSP. Users draw curves representing objects such as a filter envelope using coloured string. The coloured curve is then captured by a camera and deciphered into a digital curve to be rendered out to audio by Max/MSP.
  
==Sonic Canvas==
+
[[File:Tower_of_power.png|500px]]
Mayank Sanganeria
+
[[File:Tower_of_power2.png|500px]]
  
Sonic Canvas is a Processing app that uses inputs from the iPhone
+
==Sonic Anxiety==
and your voice to make a painting. There are also sonic objects (your
+
Victoria Grace, Joel Chapman
recorded voice) on the screen that sound when the 'paintbrush' moves
+
over it and it applies certain effects on the sound clips.
+
  
 +
Sonic Anxiety is an ironic twist on performance anxiety, where the performance is the sound of my anxiety while locked in a cage. Sensors track my breathing to control the harmony and timbre while my pulse sets the pace and drum rhythms of the piece.
  
[[Image:SonicCanvas.png|400px]]
 
  
 +
[[File:Cage.png|500px]]
  
 +
==lovelyStepSequencer==
 +
Micah Arvey
  
== Satellite CCRMA ==
+
3 dimensional step sequencer.
Ed Berdahl, Wendy Ju
+
Satellite CCRMA promotes rapid prototyping of new media. Used by artists and engineers alike, Satellite CCRMA integrates together open-source software and hardware projects. Most importantly, it comes with examples that make it possible for new users to get up and running within a matter of minutes. 
+
For more info, please see https://ccrma.stanford.edu/~eberdahl/Satellite/
+
  
 +
[[File:BSsWorking.png|500px]]
  
[[Image:Satellite_CCRMA2.jpg|400px]]
+
==Velokeys==
 +
Austin Whittier
  
 +
Velokeys is a velocity-sensitive QWERTY keyboard for desktop jamming. Millions of people spend every day training their brains with a QWERTY key layout – at work, at school, and at home. This project is meant to meld the expressivity
  
 +
[[File:Qwerty.png|500px]]
  
==Software Tools==
 
Planet CCRMA at Home is a collection of open source programs that you can add to a computer running Fedora Linux to transform it into an audio/multi-media workstation with a low-latency kernel, current audio drivers and a nice set of music, midi, audio and video applications (with an emphasis on real-time performance). It replicates most of the Linux environment we have been using for years here at CCRMA for our daily work in audio and computer music production and research. Planet CCRMA is easy to install and maintain, and can be upgraded from our repository over the web. Bootable CD and DVD install images are also available.  This software is free.
 
  
[http://ccrma.stanford.edu/planetccrma/software http://ccrma.stanford.edu/planetccrma/software]
+
== Busk Box ==
 +
Sasha Leitman
  
  
[[Image:Ardour_sm.png]]
+
The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies. Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries.  In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes.  This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district. 
  
Ardour -  Multitrack Sound Editor
 
  
 
+
[[Image:BuskBox.jpg|400px]]
[[Image:
+
[[Image:Hydrogen_sm.png]]]]
+
 
+
Hydrogen - Drum Sequencer
+
 
+
 
+
 
+
[[Image:Pd-jack-jaaa_sm.png]]
+
 
+
Pd, Jack and Jaaa - Real-time audio tools
+

Revision as of 12:01, 12 February 2015

BladeAxFullDiagram.jpg


Introduction

The Center for Computer Research in Music and Acoustics (CCRMA -- pronounced "karma") is an interdisciplinary center at Stanford University dedicated to artistic and technical innovation at the intersection of music and technology. We are a place where musicians, engineers, computer scientists, designers, and researchers in HCI and psychology get together to develop technologies and make art. In recent years, the question of how we interact physically with electronic music technologies has fostered a growing new area of research that we call Physical Interaction Design for Music. We emphasize practice-based research, using DIY physical prototying with low-cost and open source tools to develop new ways of making and interacting with sound. At the Maker Faire, we will demonstrate the low-cost hardware prototyping kits and our customized open source Linux software distribution that we use to develop new sonic interactions, as well as some exciting projects that have been developed using these tools. Below you will find photos and descriptions of the projects and tools we will demonstrate.


Cetacant

Alison Rush

The cetacant is a musical instrument inspired by whales and designed to accompany a performance of Vela 6911, a piece by Victor Gama. The cetacant emulates features of the cetacean vocal apparatus, using tubes and chambers full of air, water, and oil to produce and amplify sounds. The attached photo is of a prototype; the instrument's final form will resemble a suspended sphere, evoking the bubbles produced by a vocalizing whale, or our watery planet as seen from space.

Cetacant-diagram1.jpg


The Blade Axe

Romain Michon

The BladeAxe is a guitar-like controller that uses "real world" audio excitations from six piezoelectric films (one per "string") to drive a physical model of a guitar on a laptop. The BladeAxe body is made out of laser cut acrylic sheets and can be easily reproduced. As a fully "plug and play" interface, it can be used on any computer to communicate with our open-source virtual-guitar software.

BladeAxFullDiagram.jpg


Mephisto

Romain Michon

Mephisto is a small battery powered open source Arduino based device. Up to five sensors can be connected to it using simple 1/8" stereo audio jacks. The output of each sensor is digitized and converted to OSC messages that can be streamed on a WIFI network to control any Faust generated app. The goal of Mephisto is to provide an easy way for musicians to interact with the different parameters of a Faust object or any other OSC compatible software during a live performance. As a "DIY" open source project, Mephisto only uses open source hardware (Arduino, etc.) and was designed to be easily built by anyone.


Mephisto1.jpg Mephisto2.jpg


Hearing Polyphony - A Game and Experiment!

Madeline Huberth

I work in the Neuromusic lab at CCRMA, whose goal on the whole is to investigate phenomena related to understanding music. Specifically, I've been doing work this past year in how our brain processes polyphony (hearing multiple melodies at once), and will present a game I created that uses the stimuli used in our experiment as a way of understanding the experiment. The experiment and our findings will also be on a poster that I can bring.

Our experiment shows that your brain can detect changes in polyphonic patterns automatically - how easy is it for you to do it consciously? Play and find out!


Romain cap.png


CollideFx

Chet Gnegy

CollideFx is a real-time audio effects processor that integrates the physics of real objects into the parameter space of the signal chain. Much like in a traditional signal chain, a user can choose a series of effects and offer realtime control to their various parameters. In this work, we introduce a means of creating tree-like signal graphs that dynamically change their routing in response to position changes of the unit generators. The unit generators are easily controllable using the click and drag interface and respond using familiar physics, including conservation of linear and angular momentum and friction. With little difficulty, users can design interesting effects, or alternatively, can fling a unit generator into a cluster of several others to obtain more surprising results, letting the physics engine do the decision making.

Chet.png


The Processed Typewriter

Andrew Watts

Other than the human voice, musical instruments convey primarily abstraction through sound content. We interpret these sounds as music to varying degrees, but if one were to step away from the cultural associations, the noise would remain highly ambiguous. With a typewriter the sounds inherent in the machine's use also contain linguistic meaning. Having this added layer to work with, a composer could pair the text and the sounds in a multitude of ways, even utilizing the ambiguity of semantic meaning with the ill-defined meaning of typewriter sounds. For this project I am specifically thinking towards a performance in the late spring during a residency with famed soprano Tony Arnold. Rather than a typical accompaniment for a solo soprano piece, like as a piano, it would be much more interesting and musically fertile to have her singing lyrics which are actively being typed in the background. Not only is the text being transformed into sound through the vocal line, but also the hammering away of the typewriter. Furthermore, these sounds and the images of the text appearing on the page would be processed, enabling a wide range of articulations, imagery, references, and audio sculpting.

Typewriter1.jpg Typewriter2.png


String

Joshua Coronado

String is controller used to generate waveforms, curves, and envelopes using a camera, coloured string, and Max/MSP. Users draw curves representing objects such as a filter envelope using coloured string. The coloured curve is then captured by a camera and deciphered into a digital curve to be rendered out to audio by Max/MSP.

Strings.JPG Strings 2.JPG

Tibetan Singing Prayer Wheel

Yoo-yoo Yeh

Inspired by the traditional Tibetan prayer wheel and Tibetan singing bowl, we present the Tibetan Singing Prayer Wheel, a physical motion sensing controller that allows you to play virtual Tibetan singing bowls as well as processes your voice when you perform several gestures - spinning the wheel at different speeds, raising and lowering your arm, and tapping a button on the outside. A separate RF transmitter allows you to transition between the three distinct sound design layers: (1) a Faust-STK physical model of a Tibetan singing bowl, (2) a delayed and windowed voice processing layer, and (3) a novel modal reverb model of an actual Tibetan singing bowl, that takes the voice as input. The system is designed to be easy for anyone to pick up and improvise with - go ahead and try it!

NIME System Architecture v2.png

Mariah

Mathew Horton

Mariah sonifies the "diva finger wave." Mariah is a letter of love to women like Whitney Houston, Christina Aguilera, and its namesake, Mariah Carey. Simple draw on the screen with your finger and sing a note. Instant riffs and trills just like the great divas of the 80's, 90's, and 00's!

But the amazing, unexpected outcome of creating Mariah was a really interesting feedback instrument. Mariah takes in audio, pitch shifts it, and plays it What you end up with at low levels of sounds is a "self-generating" feedback instrument that creates some really crazy effects.

2015-02-10 11.58.33.png

Hill

Mathew Horton

Hill is a software application for musical and visual accompaniment of spoken word poetry. It is inspired by the minimalist video game, Mountain, as well as Lauren Zuniga's poem, "World's Tallest Hill". Hill builds a scene through which the text of a poem can move. The view of the scene can shift, and depending on the particular place at which the scene is viewed, the accompanying audio is transformed in different ways. Hill allows users to "compose" an accompaniment for a poem by adhering to a sort of "score."

Hill.png


Tower of Power

Graham Davis, Connor Kelley

Tower of Power (ToP for short) is an interactive tower of wood that generates sound and sweet LED's. Inspired by the Hunchback of Notre Dame and 1970s funk, ToP is the auditory column for our generation. Tact is a project designed to make sound design and beat construction more intuitive. The instrument is a glove mounted with contact microphones that allows the wearer to record, transform and perform natural sounds at the touch of a finger. A wireless iPad interface provides the wearer with sound-shaping controls, playback effects and glove feedback. Amplify your interaction with the world via tactile sampling and contact playback with Tact. String is controller used to generate waveforms, curves, and envelopes using a camera, coloured string, and Max/MSP. Users draw curves representing objects such as a filter envelope using coloured string. The coloured curve is then captured by a camera and deciphered into a digital curve to be rendered out to audio by Max/MSP.

Tower of power.png Tower of power2.png

Sonic Anxiety

Victoria Grace, Joel Chapman

Sonic Anxiety is an ironic twist on performance anxiety, where the performance is the sound of my anxiety while locked in a cage. Sensors track my breathing to control the harmony and timbre while my pulse sets the pace and drum rhythms of the piece.


Cage.png

lovelyStepSequencer

Micah Arvey

3 dimensional step sequencer.

500px

Velokeys

Austin Whittier

Velokeys is a velocity-sensitive QWERTY keyboard for desktop jamming. Millions of people spend every day training their brains with a QWERTY key layout – at work, at school, and at home. This project is meant to meld the expressivity

Qwerty.png


Busk Box

Sasha Leitman


The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies. Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries. In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes. This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district.


BuskBox.jpg