Difference between revisions of "MakerFaire"

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[[Image:Satellite_CCRMA2.jpg|500px]]
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== Circuit Explorer==
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== The Siren Organ==
Kurt Werner
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Gina Collecchia, Kevin McElroy, Dan Somen
  
Circuit Explorer is an audio-visual installation that allows participants to explore electronic circuits and algorithmic sound and video generation processes in a hands-on way. Participants can attach probes from a bank of four oscillators to a broken electronic device to produce sounds. The audio that the oscillators produce will be input into a computer running MaxMSP/Jitter. This audio will be analyzed by the patch and used to drive "glitch" video generation / processing. A combination of the original sounds and sounds synthesized from analysis of the video will be processed and sent out of the speakers.
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Description: The Siren Organ is an electro-mechanical instrument consisting of compressed air and motor-driven disks with evenly spaced perforations. Three different controllers were designed, each with a dedicated disk (the siren). These controllers contain a network of air tubes to direct air flow from a compressor to individual rings on the sirens. These rings have different numbers of equally spaced holes to create a fundamental frequency, and varying radii of the holes to create harmonics.
  
 +
The motor speed can be controlled by a fader, creating frequency sweeps that are classic to the siren sound. A custom manifold of valves, buttons, and air pathways as well as ball valves and blow guns control the pressure of the compressed air. Hence, the performer can control volume in addition to pitch. A master valve connects to each controller and splits into 4 hoses + valves, to provide an upper limit of the possible pressure. The hose leading from the compressor is also split into 3 channels, feeding each controller.
  
[[Image:photo-2.JPG|400px]]
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[[File:Siren.jpg|500px]]
  
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== Sonic Drop ==
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Elliot Kermit-Canfied, Pablo Castellanos, Cooper Newby, Justin Li
  
 +
Sonic Drop is an interactive and integrated audio-visual sculpture. Comprised of water activated sensors mounted on a suspended, internally lit cube that glows in response to human interaction with the device. Synthesizing visual art with sound, when the water sensors are activated, Sonic Drop generates beautiful music. Sonic Droplet will be an art installation at Stanford that invites its viewers to wield water toys to collaboratively create mesh of sound and light.
  
== Busk Box ==
 
Sasha Leitman
 
  
 +
[[File:SonicDrop.JPG|500px]]
  
The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies.  Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries.  In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes.  This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district. 
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==The Blade Axe==
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Romain Michon
  
 +
The Blade Axe is a guitar physical model controller. It provides the same kind of interaction than the one offered by a real guitar. The sound of the instrument is computed on an embedded Linux board.
  
[[Image:BuskBox.jpg|400px]]
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[[File:BladeAxe.jpg|500px]]
  
  
 +
==Mephisto==
 +
Romain Michon
  
 +
Mephisto is a small battery powered open source Arduino based device. Up to five sensors can be connected to it using simple 1/8" stereo audio jacks. The output of each sensor is digitized and converted to OSC messages that can be streamed on a WIFI network to control any Faust generated app.
 +
The goal of Mephisto is to provide an easy way for musicians to interact with the different parameters of a Faust object or any other OSC compatible software during a live performance.
 +
As a "DIY" open source project, Mephisto only uses open source hardware (Arduino, etc.) and was designed to be easily built by anyone.
  
==The Sinkapater==
 
Jiffer Harriman
 
  
The Sinkapater is an untethered beat sequencer.  By allowing different tracks to divide the beat arbitrarily complex polyrhythms can be created.  By allowing loop at different loop lengths, patterns unfold over long periods of time.  By visualizing beats as falling water drops, gain new perspective on these patterns.
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[[File:Mephisto1.jpg|500px]]
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[[File:Mephisto2.jpg|500px]]
  
  
[[Image:thekitchen.jpg|400px]]
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== Gong ==
 +
Pryiyanka Shekar
  
 +
Gong is a musical implementation of the classic arcade game, Pong.This is a solo endeavor, playing against the wall. The user can actively control a paddle to deflect balls, selecting and sounding them prominently over the colliding chimes of the other balls. The user can also just sit back, relax, and enjoy the generative system of sound and art.
  
 +
[[File:FigD.jpg|500px]]
 +
[[File:FigE.jpg|500px]]
  
==tulpasyth==
 
Colin Sullivan
 
  
"tulpasynth" is a collaborative music system that enables a group of people to spontaneously compose together by manipulating objects on a touchscreen interface.  Each user uses her/his own touchscreen interface to interact with the objects on a shared canvas that is synchronized in real-time across all of the screens.  The client is implemented as an iPad app which is built on top of OpenGL and the Box2D physics engine.  Sounds are synthesized from scratch on each device using The Synthesis Toolkit in C++ (STK).  The Node.js server synchronizes each client over a socket connection.  The system is titled “tulpasynth” in the spirit of creation without boundaries.
 
  
  
[[Image:tulpasynth_scene_01.png|400px]]
 
  
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==CollideFx==
 +
Chet Gnegy
  
 +
CollideFx is a real-time audio effects processor that integrates the physics of real objects into the parameter space of the signal chain. Much like in a traditional signal chain, a user can choose a series of effects and offer realtime control to their various parameters. In this work, we introduce a means of creating tree-like signal graphs that dynamically change their routing in response to position changes of the unit generators. The unit generators are easily controllable using the click and drag interface and respond using familiar physics, including conservation of linear and angular momentum and friction. With little difficulty, users can design interesting effects, or alternatively, can fling a unit generator into a cluster of several others to obtain more surprising results, letting the physics engine do the decision making.
  
==Miles Ahead==
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[[Image:Chet.png|400px]]
Mayank Sanganeria
+
  
Miles Ahead is an interactive improvisation system that allows you
 
to sync up with any backing track that you like and start 'jamming'
 
with the computer using MIDI instruments. The computer listens to what
 
you played and trades 4's (or 8's or n's) with you, playing off of
 
what you played and hence allows you to take your improvisational
 
ideas to previously unexplored places.
 
  
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==O^3: A Controller Based Around Concentric Circles==
 +
David Bordow, Erich Peske
  
[[Image:milesAhead.png|400px]]
 
  
 +
Our controller is a prototype based around one of the most fundamental controls: a turntable. Our goal is to implement the turntable in a way that has never been done. Using a stacked-gear mechanism, we are able to put one disk on top of another on top of another. The user will theoretically be able to hook up the O^3 to any editable parameter allowing fluid, tactile, and precise control for use in sampling, ambient, or whatever the imagination creates. We hope to continue our work on the controller into the next quarter and will strive to improve the product over time.
  
 +
[[Image:03.png|400px]]
  
==Soundshape==
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== Busk Box ==
Mayank Sanganeria
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Sasha Leitman
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Soundshape is an app for the iPad that allows you to create shapes
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and sounds by drawing and recording. You can move these shapes around,
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cut these shapes, loop them, scrub through them and hence make music
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using these shapes. Check online for an inventory of these sonic
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shapes and even add your own. (The graphics on this app is going to be
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revamped - unsure how but it has to and will look better)
+
  
  
[[Image:Soundscshape.PNG|400px]]
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The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies.  Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries.  In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes.  This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district. 
 +
 
 +
 
 +
[[Image:BuskBox.jpg|400px]]
  
  
  
==Sonic Canvas==
 
Mayank Sanganeria
 
  
Sonic Canvas is a Processing app that uses inputs from the iPhone
 
and your voice to make a painting. There are also sonic objects (your
 
recorded voice) on the screen that sound when the 'paintbrush' moves
 
over it and it applies certain effects on the sound clips.
 
  
  
[[Image:SonicCanvas.png|400px]]
 
  
  

Revision as of 04:40, 27 February 2014

SonicDrop.JPG


Introduction

The Center for Computer Research in Music and Acoustics (CCRMA -- pronounced "karma") is an interdisciplinary center at Stanford University dedicated to artistic and technical innovation at the intersection of music and technology. We are a place where musicians, engineers, computer scientists, designers, and researchers in HCI and psychology get together to develop technologies and make art. In recent years, the question of how we interact physically with electronic music technologies has fostered a growing new area of research that we call Physical Interaction Design for Music. We emphasize practice-based research, using DIY physical prototying with low-cost and open source tools to develop new ways of making and interacting with sound. At the Maker Faire, we will demonstrate the low-cost hardware prototyping kits and our customized open source Linux software distribution that we use to develop new sonic interactions, as well as some exciting projects that have been developed using these tools. Below you will find photos and descriptions of the projects and tools we will demonstrate.



The Siren Organ

Gina Collecchia, Kevin McElroy, Dan Somen

Description: The Siren Organ is an electro-mechanical instrument consisting of compressed air and motor-driven disks with evenly spaced perforations. Three different controllers were designed, each with a dedicated disk (the siren). These controllers contain a network of air tubes to direct air flow from a compressor to individual rings on the sirens. These rings have different numbers of equally spaced holes to create a fundamental frequency, and varying radii of the holes to create harmonics.

The motor speed can be controlled by a fader, creating frequency sweeps that are classic to the siren sound. A custom manifold of valves, buttons, and air pathways as well as ball valves and blow guns control the pressure of the compressed air. Hence, the performer can control volume in addition to pitch. A master valve connects to each controller and splits into 4 hoses + valves, to provide an upper limit of the possible pressure. The hose leading from the compressor is also split into 3 channels, feeding each controller.

Siren.jpg

Sonic Drop

Elliot Kermit-Canfied, Pablo Castellanos, Cooper Newby, Justin Li

Sonic Drop is an interactive and integrated audio-visual sculpture. Comprised of water activated sensors mounted on a suspended, internally lit cube that glows in response to human interaction with the device. Synthesizing visual art with sound, when the water sensors are activated, Sonic Drop generates beautiful music. Sonic Droplet will be an art installation at Stanford that invites its viewers to wield water toys to collaboratively create mesh of sound and light.


SonicDrop.JPG

The Blade Axe

Romain Michon

The Blade Axe is a guitar physical model controller. It provides the same kind of interaction than the one offered by a real guitar. The sound of the instrument is computed on an embedded Linux board.

BladeAxe.jpg


Mephisto

Romain Michon

Mephisto is a small battery powered open source Arduino based device. Up to five sensors can be connected to it using simple 1/8" stereo audio jacks. The output of each sensor is digitized and converted to OSC messages that can be streamed on a WIFI network to control any Faust generated app. The goal of Mephisto is to provide an easy way for musicians to interact with the different parameters of a Faust object or any other OSC compatible software during a live performance. As a "DIY" open source project, Mephisto only uses open source hardware (Arduino, etc.) and was designed to be easily built by anyone.


Mephisto1.jpg Mephisto2.jpg


Gong

Pryiyanka Shekar

Gong is a musical implementation of the classic arcade game, Pong.This is a solo endeavor, playing against the wall. The user can actively control a paddle to deflect balls, selecting and sounding them prominently over the colliding chimes of the other balls. The user can also just sit back, relax, and enjoy the generative system of sound and art.

FigD.jpg FigE.jpg



CollideFx

Chet Gnegy

CollideFx is a real-time audio effects processor that integrates the physics of real objects into the parameter space of the signal chain. Much like in a traditional signal chain, a user can choose a series of effects and offer realtime control to their various parameters. In this work, we introduce a means of creating tree-like signal graphs that dynamically change their routing in response to position changes of the unit generators. The unit generators are easily controllable using the click and drag interface and respond using familiar physics, including conservation of linear and angular momentum and friction. With little difficulty, users can design interesting effects, or alternatively, can fling a unit generator into a cluster of several others to obtain more surprising results, letting the physics engine do the decision making.

Chet.png


O^3: A Controller Based Around Concentric Circles

David Bordow, Erich Peske


Our controller is a prototype based around one of the most fundamental controls: a turntable. Our goal is to implement the turntable in a way that has never been done. Using a stacked-gear mechanism, we are able to put one disk on top of another on top of another. The user will theoretically be able to hook up the O^3 to any editable parameter allowing fluid, tactile, and precise control for use in sampling, ambient, or whatever the imagination creates. We hope to continue our work on the controller into the next quarter and will strive to improve the product over time.

400px

Busk Box

Sasha Leitman


The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies. Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries. In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes. This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district.


BuskBox.jpg





Satellite CCRMA

Ed Berdahl, Wendy Ju Satellite CCRMA promotes rapid prototyping of new media. Used by artists and engineers alike, Satellite CCRMA integrates together open-source software and hardware projects. Most importantly, it comes with examples that make it possible for new users to get up and running within a matter of minutes.  For more info, please see https://ccrma.stanford.edu/~eberdahl/Satellite/


Satellite CCRMA2.jpg


Software Tools

Planet CCRMA at Home is a collection of open source programs that you can add to a computer running Fedora Linux to transform it into an audio/multi-media workstation with a low-latency kernel, current audio drivers and a nice set of music, midi, audio and video applications (with an emphasis on real-time performance). It replicates most of the Linux environment we have been using for years here at CCRMA for our daily work in audio and computer music production and research. Planet CCRMA is easy to install and maintain, and can be upgraded from our repository over the web. Bootable CD and DVD install images are also available. This software is free.

http://ccrma.stanford.edu/planetccrma/software


Ardour sm.png

Ardour - Multitrack Sound Editor


[[Image: Hydrogen sm.png]]

Hydrogen - Drum Sequencer


Pd-jack-jaaa sm.png

Pd, Jack and Jaaa - Real-time audio tools