Difference between revisions of "MakerFaire"

From CCRMA Wiki
Jump to: navigation, search
(48 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Image:Latticeharp.jpg]]
+
[[File:SonicDrop.JPG|500px]]
 +
 
  
  
Line 5: Line 6:
 
The [http://ccrma.stanford.edu Center for Computer Research in Music and Acoustics] (CCRMA -- pronounced "karma") is an interdisciplinary center at Stanford University dedicated to artistic and technical innovation at the intersection of music and technology. We are a place where musicians, engineers, computer scientists, designers, and researchers in HCI and psychology get together to develop technologies and make art. In recent years, the question of how we interact physically with electronic music technologies has fostered a growing new area of research that we call Physical Interaction Design for Music. We emphasize practice-based research, using DIY physical prototying with low-cost and open source tools to develop new ways of making and interacting with sound. At the Maker Faire, we will demonstrate the low-cost hardware prototyping kits and our customized open source Linux software distribution that we use to develop new sonic interactions, as well as some exciting projects that have been developed using these tools. Below you will find photos and descriptions of the projects and tools we will demonstrate.
 
The [http://ccrma.stanford.edu Center for Computer Research in Music and Acoustics] (CCRMA -- pronounced "karma") is an interdisciplinary center at Stanford University dedicated to artistic and technical innovation at the intersection of music and technology. We are a place where musicians, engineers, computer scientists, designers, and researchers in HCI and psychology get together to develop technologies and make art. In recent years, the question of how we interact physically with electronic music technologies has fostered a growing new area of research that we call Physical Interaction Design for Music. We emphasize practice-based research, using DIY physical prototying with low-cost and open source tools to develop new ways of making and interacting with sound. At the Maker Faire, we will demonstrate the low-cost hardware prototyping kits and our customized open source Linux software distribution that we use to develop new sonic interactions, as well as some exciting projects that have been developed using these tools. Below you will find photos and descriptions of the projects and tools we will demonstrate.
  
Maker Faire website: [http://makerfaire.com]
 
  
  
  
 +
== The Siren Organ==
 +
Gina Collecchia, Kevin McElroy, Dan Somen
  
 +
Description: The Siren Organ is an electro-mechanical instrument consisting of compressed air and motor-driven disks with evenly spaced perforations. Three different controllers were designed, each with a dedicated disk (the siren). These controllers contain a network of air tubes to direct air flow from a compressor to individual rings on the sirens. These rings have different numbers of equally spaced holes to create a fundamental frequency, and varying radii of the holes to create harmonics.
  
== Instrument: Doodle Grinder ==
+
The motor speed can be controlled by a fader, creating frequency sweeps that are classic to the siren sound. A custom manifold of valves, buttons, and air pathways as well as ball valves and blow guns control the pressure of the compressed air. Hence, the performer can control volume in addition to pitch. A master valve connects to each controller and splits into 4 hoses + valves, to provide an upper limit of the possible pressure. The hose leading from the compressor is also split into 3 channels, feeding each controller.
John Granzow and Hongchan Choi
+
  
Drawings are sonified  and spatialized in four channels.   Analog signals from the drawing board are used as inputs for digital synthesis during the sketch.  Downstream parameters are controlled with an ipad and laptop.  The sound is processed using granular synthesis in Chuck.  In its relationship to the resulting sound,  the pencil seems to transform from plectrum to bow (etc). The doodle grinder can invoke a mutualism between sound and drawing, where the sound excites expressive mark making, and vice versa. 
+
[[File:Siren.jpg|500px]]
  
== NAME NEEDED ==
+
== Sonic Drop ==
Nicholas Bryan
+
Elliot Kermit-Canfied, Pablo Castellanos, Cooper Newby, Justin Li
  
 +
Sonic Drop is an interactive and integrated audio-visual sculpture. Comprised of water activated sensors mounted on a suspended, internally lit cube that glows in response to human interaction with the device. Synthesizing visual art with sound, when the water sensors are activated, Sonic Drop generates beautiful music. Sonic Droplet will be an art installation at Stanford that invites its viewers to wield water toys to collaboratively create mesh of sound and light.
  
A novel method of digital scratching is presented as a viable alternative to currently available digital hardware interfaces and/or time-coded vinyl (TCV) methods. Similar to TCV, the proposed method leverages existing analog turntables as a physical interface to manipulate the playback of digital audio. To do so, however, an accelerometer/gyroscope–equipped smart phone is firmly attached to a modified record, placed on a traditional turntable, and used to sense a performers movement, resulting in a wireless sensing-based scratching method. The accelerometer and gyroscope data is wirelessly transmitted to a computer and used to manipulate the digital audio playback accordingly. Such a method provides the benefit of digital audio and storage, requires minimal additional hardware, accommodates familiar proprioceptive feedback, and allows a single interface to control both digital and analog audio. In addition, however,
 
the proposed method provides numerous additional benefits including added visual display, multi-touch interaction, and untethered performance (e.g “air-scratching”), enhancing traditional scratching performance, while affording new
 
and creative musical interactions.
 
  
 +
[[File:SonicDrop.JPG|500px]]
  
== Satellite CCRMA ==
+
==The Blade Axe==
 +
Romain Michon
  
Satellite CCRMA promotes rapid prototyping of new media. The platform is a Beagle Board-based  embedded system with Arduino that is both easy to program and easy to extend. Used by artists and  engineers alike, Satellite CCRMA integrates together open-source software and hardware projects.  We provide a demo showing how to use Satellite CCRMA to make a new kind of guitar pedal. It can be  programmed in Linux by logging into the Beagle Board over Ethernet.
+
The Blade Axe is a guitar physical model controller. It provides the same kind of interaction than the one offered by a real guitar. The sound of the instrument is computed on an embedded Linux board.
  
For more info, please see  https://ccrma.stanford.edu/~eberdahl/Satellite/
+
[[File:BladeAxe.jpg|500px]]
  
  
 +
==Mephisto==
 +
Romain Michon
  
==The Feedbox==
+
Mephisto is a small battery powered open source Arduino based device. Up to five sensors can be connected to it using simple 1/8" stereo audio jacks. The output of each sensor is digitized and converted to OSC messages that can be streamed on a WIFI network to control any Faust generated app.
Christopher Carlson
+
The goal of Mephisto is to provide an easy way for musicians to interact with the different parameters of a Faust object or any other OSC compatible software during a live performance.
 +
As a "DIY" open source project, Mephisto only uses open source hardware (Arduino, etc.) and was designed to be easily built by anyone.
 +
 
 +
 
 +
[[File:Mephisto1.jpg|500px]]
 +
[[File:Mephisto2.jpg|500px]]
 +
 
 +
 
 +
== Gong ==
 +
Pryiyanka Shekar
 +
 
 +
Gong is a musical implementation of the classic arcade game, Pong.This is a solo endeavor, playing against the wall. The user can actively control a paddle to deflect balls, selecting and sounding them prominently over the colliding chimes of the other balls. The user can also just sit back, relax, and enjoy the generative system of sound and art.
 +
 
 +
[[File:FigD.jpg|500px]]
 +
[[File:FigE.jpg|500px]]
 +
 
 +
 
 +
 
 +
 
 +
 
 +
==CollideFx==
 +
Chet Gnegy
 +
 
 +
CollideFx is a real-time audio effects processor that integrates the physics of real objects into the parameter space of the signal chain. Much like in a traditional signal chain, a user can choose a series of effects and offer realtime control to their various parameters. In this work, we introduce a means of creating tree-like signal graphs that dynamically change their routing in response to position changes of the unit generators. The unit generators are easily controllable using the click and drag interface and respond using familiar physics, including conservation of linear and angular momentum and friction. With little difficulty, users can design interesting effects, or alternatively, can fling a unit generator into a cluster of several others to obtain more surprising results, letting the physics engine do the decision making.
 +
 
 +
[[Image:Chet.png|400px]]
 +
 
 +
 
 +
==O^3: A Controller Based Around Concentric Circles==
 +
David Bordow, Erich Peske
 +
 
 +
 
 +
Our controller is a prototype based around one of the most fundamental controls: a turntable. Our goal is to implement the turntable in a way that has never been done. Using a stacked-gear mechanism, we are able to put one disk on top of another on top of another. The user will theoretically be able to hook up the O^3 to any editable parameter allowing fluid, tactile, and precise control for use in sampling, ambient, or whatever the imagination creates. We hope to continue our work on the controller into the next quarter and will strive to improve the product over time.
 +
 
 +
[[Image:03.png|400px]]
 +
 
 +
== Busk Box ==
 +
Sasha Leitman
 +
 
 +
 
 +
The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies.  Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries.  In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes.  This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district. 
 +
 
 +
 
 +
[[Image:BuskBox.jpg|400px]]
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
== Satellite CCRMA ==
 +
Ed Berdahl, Wendy Ju
 +
Satellite CCRMA promotes rapid prototyping of new media. Used by artists and engineers alike, Satellite CCRMA integrates together open-source software and hardware projects. Most importantly, it comes with examples that make it possible for new users to get up and running within a matter of minutes. 
 +
For more info, please see https://ccrma.stanford.edu/~eberdahl/Satellite/
  
This prototype noise machine was built for a lab assignment in Music 250a - Physical Interaction Design for Music at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA). The task was to construct a mini-instrument that is "off the breadboard." The materials include: 4 piezo discs  stuck to the sides of an aluminum enclosure, four rings of aluminum foil connected to the hot lead of each piezo, a mini amplifier (hacked to enable toggle switch control for power), an aluminum foil pad connected to the hot lead of the audio input to the speaker, and the aluminum enclosure (with holes drilled for the wiring from each piezo and to the user's hands). Users wear the aluminum foil rings on four fingers while holding the device.  By connecting a single ring to the foil pad on the box, the user forms a feedback loop between a one piezo and the amplifier inside the box.  The user may connect and disconnect each of the four aluminum rings, achieving different feedback tones and interference.  A pitch bend may be achieved by pressing down on the active piezo.  Users may also sing into the piezo elements while they are connected to obtain a distorted/megaphone-like vocal sound.  A video of the device is available here:  http://www.vimeo.com/16595848
 
  
 +
[[Image:Satellite_CCRMA2.jpg|400px]]
  
== The Sound Flinger ==
 
Christopher Carlson
 
[[Image:Chris.jpg||200px]]
 
The Sound Flinger (a.k.a. S(ound)Lobber) is an interactive sound spatialization device that allows users to touch and move sound. Users record audio loops from an mp3 player or another external source. By manipulating four motorized faders, users can control the locations of two virtual “sound objects” around a circle corresponding to the perimeter of a quadraphonic sound field. Physical models that simulate a spring-like interaction between each fader and the virtual sound objects generate haptic and aural feedback that allows users to literally touch, wiggle, and fling sound around the room. This instrument was a final project for Music 250 - Physical Interaction Design for Music at Stanford University's Center for Computer Research in Music and Acoustics.  A video of the device is available here:  http://www.vimeo.com/17827850
 
  
  

Revision as of 04:40, 27 February 2014

SonicDrop.JPG


Introduction

The Center for Computer Research in Music and Acoustics (CCRMA -- pronounced "karma") is an interdisciplinary center at Stanford University dedicated to artistic and technical innovation at the intersection of music and technology. We are a place where musicians, engineers, computer scientists, designers, and researchers in HCI and psychology get together to develop technologies and make art. In recent years, the question of how we interact physically with electronic music technologies has fostered a growing new area of research that we call Physical Interaction Design for Music. We emphasize practice-based research, using DIY physical prototying with low-cost and open source tools to develop new ways of making and interacting with sound. At the Maker Faire, we will demonstrate the low-cost hardware prototyping kits and our customized open source Linux software distribution that we use to develop new sonic interactions, as well as some exciting projects that have been developed using these tools. Below you will find photos and descriptions of the projects and tools we will demonstrate.



The Siren Organ

Gina Collecchia, Kevin McElroy, Dan Somen

Description: The Siren Organ is an electro-mechanical instrument consisting of compressed air and motor-driven disks with evenly spaced perforations. Three different controllers were designed, each with a dedicated disk (the siren). These controllers contain a network of air tubes to direct air flow from a compressor to individual rings on the sirens. These rings have different numbers of equally spaced holes to create a fundamental frequency, and varying radii of the holes to create harmonics.

The motor speed can be controlled by a fader, creating frequency sweeps that are classic to the siren sound. A custom manifold of valves, buttons, and air pathways as well as ball valves and blow guns control the pressure of the compressed air. Hence, the performer can control volume in addition to pitch. A master valve connects to each controller and splits into 4 hoses + valves, to provide an upper limit of the possible pressure. The hose leading from the compressor is also split into 3 channels, feeding each controller.

Siren.jpg

Sonic Drop

Elliot Kermit-Canfied, Pablo Castellanos, Cooper Newby, Justin Li

Sonic Drop is an interactive and integrated audio-visual sculpture. Comprised of water activated sensors mounted on a suspended, internally lit cube that glows in response to human interaction with the device. Synthesizing visual art with sound, when the water sensors are activated, Sonic Drop generates beautiful music. Sonic Droplet will be an art installation at Stanford that invites its viewers to wield water toys to collaboratively create mesh of sound and light.


SonicDrop.JPG

The Blade Axe

Romain Michon

The Blade Axe is a guitar physical model controller. It provides the same kind of interaction than the one offered by a real guitar. The sound of the instrument is computed on an embedded Linux board.

BladeAxe.jpg


Mephisto

Romain Michon

Mephisto is a small battery powered open source Arduino based device. Up to five sensors can be connected to it using simple 1/8" stereo audio jacks. The output of each sensor is digitized and converted to OSC messages that can be streamed on a WIFI network to control any Faust generated app. The goal of Mephisto is to provide an easy way for musicians to interact with the different parameters of a Faust object or any other OSC compatible software during a live performance. As a "DIY" open source project, Mephisto only uses open source hardware (Arduino, etc.) and was designed to be easily built by anyone.


Mephisto1.jpg Mephisto2.jpg


Gong

Pryiyanka Shekar

Gong is a musical implementation of the classic arcade game, Pong.This is a solo endeavor, playing against the wall. The user can actively control a paddle to deflect balls, selecting and sounding them prominently over the colliding chimes of the other balls. The user can also just sit back, relax, and enjoy the generative system of sound and art.

FigD.jpg FigE.jpg



CollideFx

Chet Gnegy

CollideFx is a real-time audio effects processor that integrates the physics of real objects into the parameter space of the signal chain. Much like in a traditional signal chain, a user can choose a series of effects and offer realtime control to their various parameters. In this work, we introduce a means of creating tree-like signal graphs that dynamically change their routing in response to position changes of the unit generators. The unit generators are easily controllable using the click and drag interface and respond using familiar physics, including conservation of linear and angular momentum and friction. With little difficulty, users can design interesting effects, or alternatively, can fling a unit generator into a cluster of several others to obtain more surprising results, letting the physics engine do the decision making.

Chet.png


O^3: A Controller Based Around Concentric Circles

David Bordow, Erich Peske


Our controller is a prototype based around one of the most fundamental controls: a turntable. Our goal is to implement the turntable in a way that has never been done. Using a stacked-gear mechanism, we are able to put one disk on top of another on top of another. The user will theoretically be able to hook up the O^3 to any editable parameter allowing fluid, tactile, and precise control for use in sampling, ambient, or whatever the imagination creates. We hope to continue our work on the controller into the next quarter and will strive to improve the product over time.

400px

Busk Box

Sasha Leitman


The Busk Box is a street performance system that combines the traditions of wandering street performers and musicians with the modern technologies. Inside of a 1911 wooden trunk, 2 6" speakers, 1 10" subwoofer, 2 class-T amplifiers and a portable mixer are all powered by lithium-ion batteries. In addition, the box is supported by folding wheels and legs which enable the box to be set up and torn down in less than 3 minutes. This platform was designed to bring experimental and electronic music to the San Francisco Fisherman's Wharf district.


BuskBox.jpg





Satellite CCRMA

Ed Berdahl, Wendy Ju Satellite CCRMA promotes rapid prototyping of new media. Used by artists and engineers alike, Satellite CCRMA integrates together open-source software and hardware projects. Most importantly, it comes with examples that make it possible for new users to get up and running within a matter of minutes.  For more info, please see https://ccrma.stanford.edu/~eberdahl/Satellite/


Satellite CCRMA2.jpg


Software Tools

Planet CCRMA at Home is a collection of open source programs that you can add to a computer running Fedora Linux to transform it into an audio/multi-media workstation with a low-latency kernel, current audio drivers and a nice set of music, midi, audio and video applications (with an emphasis on real-time performance). It replicates most of the Linux environment we have been using for years here at CCRMA for our daily work in audio and computer music production and research. Planet CCRMA is easy to install and maintain, and can be upgraded from our repository over the web. Bootable CD and DVD install images are also available. This software is free.

http://ccrma.stanford.edu/planetccrma/software


Ardour sm.png

Ardour - Multitrack Sound Editor


[[Image: Hydrogen sm.png]]

Hydrogen - Drum Sequencer


Pd-jack-jaaa sm.png

Pd, Jack and Jaaa - Real-time audio tools