Difference between revisions of "Gesture Signal Processing and Music"

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(Gesture and Measuring Movement)
(Gesture and Measuring Movement)
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** Proportional to force (Newton's 2nd law of motion: F = ma )
 
** Proportional to force (Newton's 2nd law of motion: F = ma )
 
* Jerk: j = da/dt
 
* Jerk: j = da/dt
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 +
== Interlude #1: Open Sound Control ==
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* Open Sound Control: http://opensoundcontrol.org/
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* iPod Touch has 3 axis accelerometer
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* We will use TouchOSC to transmit accelerometer data as OSC messages over wifi to Max/Pd
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** http://hexler.net/software/touchosc
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== Interlude #2: Filtering of Audio Signals ==
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* Can view any sound as being composed of sinusiodal waves at different frequencies
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* A filter removes energy at only certain frequencies:
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**A low-pass filter removes high freqs.
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**A high-pass filter removes low freqs. 
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** A band-pass only lets certain middle frequencies through.

Revision as of 00:28, 12 October 2009

Gesture and Measuring Movement

  • What is a gesture? Physical. Bodily: hands, face, posture. Non-verbal. What do gestures communicate? Is a gesture more like a button or a handle?
  • What is a musical gesture?

Techniques for measuring human movement

Really basic physics

  • Position: x
  • Velocity: v = dx/dt
  • Acceleration: a = dv/dt
    • Proportional to force (Newton's 2nd law of motion: F = ma )
  • Jerk: j = da/dt

Interlude #1: Open Sound Control

Interlude #2: Filtering of Audio Signals

  • Can view any sound as being composed of sinusiodal waves at different frequencies
  • A filter removes energy at only certain frequencies:
    • A low-pass filter removes high freqs.
    • A high-pass filter removes low freqs.
    • A band-pass only lets certain middle frequencies through.