Gesture Signal Processing

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== Offsets and Scaling ==
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Often it is the case that we have a sensor input in the range '''[a b]''', but for the purposes of sound synthesis, we would like to transform the input to the range [c d].  For example, we might have

Revision as of 07:46, 13 October 2008


Contents

Offsets and Scaling

Often it is the case that we have a sensor input in the range [a b], but for the purposes of sound synthesis, we would like to transform the input to the range [c d]. For example, we might have


Filtering

While studying sensors, we discovered that often a particular sensor will measure the position x, velocity v, or acceleration a of an object. However, we might like to use a different variable to control the way we synthesize sound. Ideally, integration and differentiation can be applied to convert between variables.

Image:variables.png

Filter Approximating An Integrator

In this case, we integrate an acceleration measurement in order to obtain velocity. We see that with each time step, v is updated to be nearly the same as the previous v, but it is affected by the input a. This is an example of a low-pass filter because the filter passes mainly low frequencies.

v = 0.1*a + 0.9*v;


Filter Approximating A Differentiator

Next we show how to approximate a differentiator, so now x represents a measured position, and v represents velocity. The extra variable r is introduced to represent the previous position measurement. T is the sampling interval, or the time in seconds between samples. Hence, the estimated velocity is the scaled difference between the current position and the previous position. This filter is an example of a high-pass filter because it passes mainly high frequencies.

v = T*(x - r);
r = x;

Filter design is an important part of the field of signal processing. For more details, see Julius Smith's book on basic filter design.

Thresholding

Often we want to implement some sort of event detector. For instance, we may want to detect the event that the musician has struck an object such as a drum. If the musician is holding an accelerometer in his or her hand, we can detect the event by waiting for a large value or a large change in the accelerometer signal.

For more details on thresholding, see the threshold and threshold~ objects' help patches in Pd.


Interpolation

Interpolation is a method of constructing new data points within the range of a discrete set of known data points.


Interpolation In Time

We have already learned about using the line~ object in Pd to interpolate in time to avoid zipper noise.


Interpolation In Space

Now we consider interpolation in space. Given a finite number of sensors at discrete positions, we might want to estimate the continuous position of an object in space. For example, imagine a line of 10 force sensing resistors or capacitative sensors as shown below.

Image:interpolatespace.png

We can develop an estimate of the center of the user's finger using linear interpolation. Let's say that the centers of the 4th, 5th, and 6th sensors are located at the horizontal positions 20mm, 25mm, and 30mm, respectively. If s4, s5, and s6 represent the sensor inputs from the 4th, 5th, and 6th sensors, respectively, then the following expression estimates the continuous position of the center of the finger:

(20mm)*s4 + (25mm)*s5 + (30mm)*s6
--------------------------------------------------------
s4 + s5 + s6

Note that for this technique to work well, the sensors should be well matched. The expression also should not be evaluated if s4 + s5 + s6 is small, in which case the user is not pressing hard enough on the array of sensors.

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