Difference between revisions of "Generative Music Systems"

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http://gdcvault.com/play/1012645/Procedural-Audio-for-Video-Games
 
http://gdcvault.com/play/1012645/Procedural-Audio-for-Video-Games
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Leonard Paul, Vessel:
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http://creatingsound.com/2012/10/adaptive-music-in-vessel/

Revision as of 12:43, 29 October 2013

http://stefanrutherford.tumblr.com/post/11355342142/generative-music-spore-leads-the-way

‘Brian Eno and Will Wright Play With Time’: http://fora.tv/2006/06/26/Will_Wright_and_Brian_Eno

http://www.gamasutra.com/view/news/111199/AGDC_A_Generative_Adaptive_Music_System_for_MMO_Games.php

http://www.gdcvault.com/play/1018140/Creating-a-Magical-Music

http://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through

http://www.gamasutra.com/view/feature/179039/the_sound_design_of_journey.php?print=1

http://www.gdcvault.com/play/1015553/Build-That-Wall-Creating-the

http://www.giantbomb.com/imuse/3015-5845/

http://pc.gamespy.com/pc/spore/853810p1.html

Procedural Music in SPORE-Kent Jolly & Aaron McLeran (Feb 20th 12:00pm-1:00pm)

http://createdigitalmusic.com/2009/04/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/

http://www.youtube.com/watch?v=T4z2ZI-DIM0

http://www.gdcvault.com/play/1012601/Adaptive-Music-The-Secret-Lies


My panel talk at SCL:

http://thescl.com/Future_Music or http://player.vimeo.com/video/27754455?title=0&byline=0&portrait=0

Nicholas Fournel @ GDC 2010:

http://gdcvault.com/play/1012645/Procedural-Audio-for-Video-Games

Leonard Paul, Vessel:

http://creatingsound.com/2012/10/adaptive-music-in-vessel/