Difference between revisions of "Elysium"

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=== Motivation ===
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==Motivation==
 
All the pieces involving the spatialization of sound are mostly contemporary pieces which are most definitely impressive, from the point of view of innovative implementations of spatial sounds, but I personally do not particularly enjoy them. I understand the need to have 'motion in music (if spatialized) but I believe that motion needs to be bridled and used with some self-restarint. An overuse of this tool has me question, "What the composer is REALLY trying to convey through their piece?" This opinion might make me sound like a bigot. However, I can at least partially understand emotions conveyed through traditional, stationary music, which has a definite tempo, rhythm, REAL acoustic instruments and all the bells and whistles surrounding that. So I decided to take upon myself to create a performance which best expresses MY understanding of how music should sound when spatialized around an audience.  
 
All the pieces involving the spatialization of sound are mostly contemporary pieces which are most definitely impressive, from the point of view of innovative implementations of spatial sounds, but I personally do not particularly enjoy them. I understand the need to have 'motion in music (if spatialized) but I believe that motion needs to be bridled and used with some self-restarint. An overuse of this tool has me question, "What the composer is REALLY trying to convey through their piece?" This opinion might make me sound like a bigot. However, I can at least partially understand emotions conveyed through traditional, stationary music, which has a definite tempo, rhythm, REAL acoustic instruments and all the bells and whistles surrounding that. So I decided to take upon myself to create a performance which best expresses MY understanding of how music should sound when spatialized around an audience.  
  

Revision as of 23:57, 10 June 2017

Elysium

(Composed and performed by Rahul Agnihotri)

Elysium is a piece that involves a live performance that is accompanied by pre-rendered ambient music. Initially, the principle of this project revolved around making a multi-channel reverse reverb/delay effect (as described here: https://en.wikipedia.org/wiki/Reverse_echo) for the performer. This task turned out to be incredibly hard to accomplish in the given amount of time for the performance. Instead it has been decided to use conventional audio effects to create a pleasing ambiance for the audience. The ambient sounds accompanying the performer are partially generated through SuperCollider. Third order ambisonics (sixteen channels) are the chosen strategy to spatialize the sound. The AmbiX plugin seemed like a viable option for this purpose and the DAW chosen to be the helping hand throughout this process was Cockos Reaper. Elysium was imagined having a single act performed solo.


Motivation

All the pieces involving the spatialization of sound are mostly contemporary pieces which are most definitely impressive, from the point of view of innovative implementations of spatial sounds, but I personally do not particularly enjoy them. I understand the need to have 'motion in music (if spatialized) but I believe that motion needs to be bridled and used with some self-restarint. An overuse of this tool has me question, "What the composer is REALLY trying to convey through their piece?" This opinion might make me sound like a bigot. However, I can at least partially understand emotions conveyed through traditional, stationary music, which has a definite tempo, rhythm, REAL acoustic instruments and all the bells and whistles surrounding that. So I decided to take upon myself to create a performance which best expresses MY understanding of how music should sound when spatialized around an audience.


Behind The Scenes

The primary instrument in use here was an acoustic guitar that was octa-tracked with accompanying percussion generated though the Xpand2! plugin suite in Reaper. It was decided to use 16 channels for this performance (3rd-order ambisonics). The task of spatializing the eight separate guitar sections was accomplished using the AmbiX plugin in its 2ch->16ch setting. Since this was conceptualized as a live performance, the pre-rendered audio section was pre-positioned (using ambisonics voodoo) and kept static thoughout its duration. The performer, with his magnificent electric guitar, were directly patched into two-overhead speakers (without any ambisonics encoding) directed at the audience.

The signal chain for the guitar was as follows: Guitar->Compressor->Transparent Overdrive->Analog Delay->Reverb (Obviously!!)->Speaker System

Results

For the purpose of listening pleasure for people who could not attend the performance, a binaural mix-down was made. To create a sense of false-space, this binaural mix has 'swells' and motion (used with extreme moderation). This was also accomplished using the AmbiX plugin suite. Alas, in the quest to give the online listeners a spatial peek into Elysium, the electric guitar section was intentionally left out. It was observed that with the movement of the acoustic section (or without!), a static and focused electric guitar overlay sounded incredibly displeasing. (Look out for future live performances to experience Elysium in its full glory!)

  • You can listen to the binaural mix here:


  • If you have the gear and the decoder as a bonus here is a 2rd order ambisonics file:


  • Stereo mix (Not Binaural) for kicks: